While Bluepoint has made a lot of improvements, the core game, the soul of it, remains unchanged, as I mentioned earlier. As Wander, you’re trying to resurrect a young girl whose body you have carried to the Shrine of Worship. The gods that be are willing to help, but you must first defeat all of the colossi (the number of which I don’t want to spoil). Few games can have such a simple premise and gameplay design, yet are flat out good enough, timeless enough, to be remastered — twice. So, whether you have played SOTC before or not, you can rest assured it’s an all-time classic, and that for the PS4, Bluepoint has done a fantastic job with this remaster.
За 10 минут что вы проводите в битве с колоссом вы испытываете настоящий букет из различных эмоций от интереса, предвкушения, возбуждения, и удивления до злости, недоумения и фрустрации но в конце все накопленные чувства плавно перетекают в грусть и стыд
I played SotC on each possible console.
It is a unique experience and easily one of the best games of all times. The 16 colossi are masterclasses in boss design, that keep inspiring modern games. The soundtrack is a masterpiece on its own. The story is deceivingly simple and powerful, and you can't help but feel completely invested in it.
The character and world design is astounding, capable of inspiring, calm, awe or dread accordingly.
Possibly the game you should play if you were to play only one in your whole life.
I’ve come to appreciate the realistic look of Colossus, which felt crass at first, but has over time expressed a warmth that I never quite felt from its predecessor. But it’s still respectful, recognizing that, however great the visuals, the magic is under the surface.
The concept of Shadow of the Colossus is unique and full of charm. The remastered version on PS4 is remarkable, which means it is the perfect choice for anyone who wants to try it, no matter whether you are an existing fan or a new player. However, Fumito Ueda's works are always a little bit cult, so it is also understandable if you may not get into this game.
Even though Blueprint have re-made everything from the graphics to the animations they’ve manage to not only make Shadow of the Colossus playable in 2018, but also to keep the feeling from the original game – and added some great extra features on top of that. One of the best remakes ever made.
The work done by Bluepoint Games for Shadow of the Colossus shows their skills and awareness. The remake is surprising and offers a lot of graphic customization, proving to be beautiful to see. The game is full of gorgeous graphic effects and runs at high performance, loosing a little bit the charm of the original title, which remains unchanged in its story and game content.
The best way to experience Shadow of the Colossus — play a couple of levels at a friend’s or use the Share Play function. This game was a hit in its time, on its original platform, but we all moved on, and now the remastered version feels archaic, especially its gameplay.
My favorite game ever made.
Few games can let me feel do much emotion with so little effort.
The world is just art.
The colossi are fun
And you always have the feeling of something is mysterious about this world.
The ps2 version is better because the remake does not understand what made the original art style and draw distance so special but overall still a good game and im very happy modern audiences can experience it.
Its nothing for people who are impatient because the controls need some training and you actually have to think to beat this game.
Everyone that trashes on it just has skill issues or thought it had a lifeless boring world or thought it has a great story like red dead 2.
This game is nothing for those persons. Its for people who understand art
Listo el Shadowofthecolossus. Queria jugarlo una vez mas a ver si revivia esa sensacion de enfrentarte con colosoa formidables e impresionantes. Pero lo que me paso de joven hoy lo termine sintiendo en menor medida. Siempre me paso con este juego que lo senti mas como un paseo, una obra, una historia linda o simple. Porque si me tengo que basar en la jugabilidad en si es algo muy pero muy facil, sin vueltas ni nada raro. Ojo hoy en dia agradezco no tener que estar mirando stats, equipamiento, etc. Es bueno de vez en cuando sentarse a jugar y solamente seguir una linea sin tener que estar dando vueltas ni levelear. Pero asi como lo veo bueno tambien me da la sensacion de ser un juego con un apartado artistico muy bonito pero en lo otro muy vacio. Es por eso que al dia de hoy me cuesta verlo como una obra maestra o un must que muchos dicen. A los nuevos jugadores no se si mucho les podria atraer por las cosas que explique anteriormente. Aun asi para mi se lleva sus bueno 80/100 por que tiene su magia y dejo una marca en su momento. Ahora hablando del port esta bien hecho el remake, pero es eso una actualizacion grafica y nada mas. Los controles se sienten mejor, pero algo lentos para hoy en dia. En ps5 para los 60 fps hay que dejarlo en modo **** ir mas lejos lo recomiendo!
This is a game featuring one of the most enigmatic and awe-inspiring worlds, that you are forced to explore with some of the worst controls and animations in recent history.
The shame of this game is that Shadow of the Colossus has what it takes to be one of the best games of all time, and for many it is, but for me the gameplay shortcomings add too much frustration that it ends up distracting from the beautiful environments, haunting ruins, angelic soundtrack, and genuinely interesting boss fights.
Your character's animations and choppy. They take too long. You trip over stairs and small ledges. Walking too close to a ledge leads to a stumbling animation which can be cancelled with a jump, but somehow not by simply walking backwards. The jump animation is long and floaty, and you cannot grab ledges until the jump animation has completed, meaning you will sometimes be staring a ledge in the face only to have to wait until your character reaches the peak of his jump to finally grab the ledge. It also means that if you jump diagonally which often happens, you might jump past the ledge because, while you were close enough to it, your character hadn't finished the jump yet and was therefore unable to grab the ledge. The horse. It takes ages to start moving, and comes to a complete stop from the smallest pebble. It turns poorly, and sometimes decides to crawl along the ground at a snails pace. The camera. Do not get me started on the camera. It is never in the right place, it is constantly moving to reframe your view, fighting against your analog stick movements. There already is a function to focus on the boss, so I don't know why they felt the need to program a camera that actively forces a terrible perspective.
All of this is frustrating on its own, but then there are the bosses. What should have been the highlight of the game ends up being a mixed bag. Most of the bosses are very fun, and there is a great sense of scale and wonder as you climb up the back of a colossus. But some of the puzzles to kill them are just too long, tedious, or inconsistent. Some are just obtuse. Some bosses take ages to do the correct animations, and some are just bugged. The frustration you will feel with some of these later bosses honestly makes you forget how fun the earlier ones were. And the last colossus is like Getting over it in boss form. The terrible camera and jumping controls come together to make a frustrating climb up a boss that should have been breathtaking. I enjoyed most of these fights, even if some were bothersome, but I think overall the colossi were more fun than frustrating. Just barely.
The world ends up stealing the show in the end. The environments and the long, stretches of nothingness led to such a somber yet peaceful tone, that perfectly juxtaposed the battles against the giant enemies. After playing this game I feel like I could be transported to this world and be able to navigate without aid. The design is memorable, and the atmosphere is thick and beautiful. I loved exploring the vast world to find little secrets and pray at the shrines. The world ended up being a brilliant buffer between the action and the story, and it really made the game for me.
I want to love this game, and in many ways I do. But in the end I am left wondering if I would have enjoyed it more simply watching it rather than playing. I love the world, I like the bosses, and I hate the controls. Overall, that leads to a positive score, but I think mixing these grading criteria is a mistake. Few works of art are perfect, and they don't succeed at everything. I think it is important to highlight the accomplishments of games, even when they might fail in other areas. This game set out to create an evocative setting, populated by mythical and imaginative beasts, and it succeeded. That is enough to earn it some respect in my eyes.
It's a game of 2005 yar, not of 2018 year. The main difficulty of this game is to cope with the controls and the camera. Sometimes it's hard to understand if a character should be able to get there or if it's just bad level design.There was good idea use a small number of mechanics with large number of different enemies. But the implementation for 2018 is just terrible
This is one of the most disappointing games I’ve ever played I used to be really excited to play it but the controls are so clunky so I immediately quit the game
Summary(Also known as "Wanda and the Colossus" or "Wanda to Kyozou" in Japan) In Shadow of the Colossus, players take the role of a young man seeking the truth of an ancient tale of power hidden in a mystical land. Shadow of the Colossus is a majestic journey through ancient lands to seek out and destroy gigantic mythical beasts. With a trusty...