Prepare for anger, fear, pain and disappointment. As clichéd as it may sound, Naughty Dog has reached a new, seemingly unreachable level of narrative design. The Last of Us Part II will hurt you in ways that no game has ever done before. This is a story you must experience. [08/2020, p.36]
The Last of Us Part II is a third person action game, a survival horror, an immersive sim, a walking Simulator, and snippets of so many others, all at the same time. Without the immensity of an open world, it masterfully emulates the sense of freedom, and without the classic features of an RPG, it has allowed us to make the characters our own. Or rather, the other way around. It is an evolution for the genre in terms of technical aspects and an exercise in maturity in terms of how it deals with its themes. Despite some sloppiness, it holds the highest of standards and sets the mold for what should be the next generation of AAA games.
The entire package is wrapped together in a gorgeous presentation that serves as Naughty Dog’s PS4 swan song. The Last of Us Part II’s harrowing tale and exploration of violence may not leave everyone happy by the time the credits roll, but it’s another stunning home run for Naughty Dog.
Naughty Dog delivers their best game yet –an exceptional game in every aspect. It is an incredibly shocking, epic, terrifying action adventure with an unforgettable story.
Not everyone is going to enjoy the motives of The Last of Us Part II. But if you try and manage to accept the subliminal and not so subtle messages as a fact that the world has gone awry and that people have the need to have somewhere or someone to belong to as their own way out, then... You will witness the boundaries of gaming expand. You will witness a true masterpiece.
If you enjoyed the first TLOU, you'll definitely find something to love in The Last of Us Part II. The game greatly expands upon just about everything that made the first game popular. The second game didn't get to me emotionally like the first game did, but it definitely has some heavy moments and the shock value is rather extreme at some points.
In trying to subvert expectations, The Last of Us Part II discards the best aspects of its predecessor to provide a rote revenge tale that is ill-considered, ending on a note that makes everything — all the violence, all the loss, all the struggle — feel utterly, hopelessly pointless.
I have no problems with the "shocking twist", and saw it coming after playing the first game. I also have no problems with the inclusion of diverse characters. It's simply that this game is a relentlessly grim slog to play through that I can't fully recommend it. It is, however, extremely technically accomplished.
I wanted to like the game but i cannot, i feel sorry for all the talented devs who worked on this game's level design, music, gameplay and physics because they are all phenomenal but the main story, something that exists to compliment the gameplay in these kinds of Sony action games is absolutely horrible, a shallow, poorly written mess written by a bitter contrarian who hated the first games wholesome father/daughter dynamic, full of modern day subversions and immersion breaking themes that take you out of the experience, such a disappointment, this series is dead and should be either rebooted or forgotten.
The Last of Us Part II – 4/10 Una película interactiva con gameplay de castigoThe Last of Us 2 no es un videojuego, es una clase de moralidad forzada donde apretás botones para matar a tus personajes favoritos. Y si no llorás por cada muerte, te tiran más cinemáticas hasta que lo hagas. Es un festival de decisiones cuestionables con narrativa “shoqueante” solo por querer sentirse profunda. ¿Qué hicieron con Joel? Lo nerfearon como a Krilin en Dragon Ball y lo mataron a patadas porque “realismo”. ¿Y Abby? La protagonista con más carisma que una tostadora húmeda, que te obligan a jugar solo para que la odies menos. Spoiler: no funciona. Gameplay reciclado, sigilo aburrido, IA medio sorda, y todo interrumpido por escenas larguísimas donde nadie sonríe. Personajes que cambian de personalidad en segundos, como si fueran bots mal programados.️¿Dónde está el alma del primer juego? Se murió con Joel en el primer cuarto del juego. 30 horas de odio, miseria y autoflagelación con el mensaje profundo de “la venganza es mala, pero mirá qué gráficos”. Lo bueno: Gráficos next-gen, animaciones de locos y banda sonora decente. Lo malo: Todo lo demás. Historia arrastrada, decisiones narrativas forzadas, personajes planos, gameplay de castigo y fanboys que te atacan si no lloraste con cada escena.Calificación real: **** obra técnica atrapada en su ego narrativo. Si querías jugar, te equivocaste de producto. Esto es una novela de sufrimiento con Quick Time Events. No es la peor cosa jamás hecha... pero definitivamente es el juego más sobrevalorado del siglo.
SummaryFive years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that p...