I must say this game is very challenging (especially the whole living room level) and I think that the creator should get a lot more credit for the games they make (i. e., logica emotica, the color series, etc.), as they use challenging logic, but not too challenging that you have to look at a gameplay video, and they also usually have a splash of creativity through literature at the end (a poem), or at least that’s how it is in this game and the color series. The poem at the end of leaving home made me realize that, as an anxious person myself, hanging on to everything and associating things with my anxiety will only “dis-align” things of value for me (friendship, family, arts), and that if I let go of my irrational thoughts, those things will be able to come into play more, and help me remove myself from my thoughts. However, I must say I was dissatisfied when I got to the end and there wasn’t really a story to the game; part of the description reads “some mornings feel heavier than others”. This statement didn’t really come through in the game. If said heaviness is the fact we have to do a bunch of stuff (all the puzzles) and it overwhelms us, not that much reflects that in the game. The music, in part, does, as when we near the end of the game, the music gets more discomforting, but nothing else AT ALL really shows that message. I felt like the description set me up for something that wasn’t there. The little pattern-maker bonus is nice though.