Decoding Digital Culture with Science Fiction: Hyper-Modernism, Hyperreality, and PosthumanismHow do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the �real world� has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization. |
Contents
Reevaluation of Jean Baudrillards Media Theory and the Simulacrum | 117 |
N Katherine Hayles History of Cybernetics Creative Coding and the Future of Informatics | 203 |
Notes | 339 |
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Common terms and phrases
Alan Alan Turing algorithms android Artificial Intelligence artists autonomous become Blade Runner blockchain Borg Brain-Computer Interface called capitalism capitalist cognitive computer science concept Creative Coding critique cultural theory cybernetics cyborg Deleuze digital media technologies discourse economic engineering essay ethics existence Foucault future Guy Debord Haraway Heterotopia human hyper-modernism hyperreality Ibid idea images Industrial informatics interactive interface Jean Baudrillard Katherine Hayles Kittler literary living logic machine media theory narratives Nassehi novel numbers objects order of simulacra paradigm shift philosopher physical poetic political post-capitalism posthuman postmodernism processes programming languages quantum radical replicant robots science fiction scientific self-driving cars semiotic signifier Simulacra and Simulation simulacrum Situationist Smart Contracts social society software code space spectacle Spock Star Trek studies Symbolic Exchange theorist thinkers thinking tion trans transdisciplinary transformation Trump Turing Ubik Vil�m Flusser Virtual Reality vision visual writes


