games/prboom: Remove expired port
2025-01-30 games/prboom: Unmaintained, use games/prboom-plus instead
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14 changed files with 1 additions and 189 deletions
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@ -4059,3 +4059,4 @@ math/PDL|math/p5-PDL|2025-01-28|Move math/PDL to math/p5-PDL
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irc/ezbounce||2025-01-28|Has expired: broken with modern Boost, broken with modern compilers, last release in 2009, upstream is dead
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lang/rust182||2025-01-29|No consumers in ports
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x11-fm/tdfsb||2025-01-30|Has expired: Unmaintained, uses smpeg which has no distfiles anymore
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games/prboom|games/prboom-plus|2025-01-30|Has expired: Unmaintained, use games/prboom-plus instead
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@ -790,7 +790,6 @@
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SUBDIR += powder-toy-devel
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SUBDIR += powermanga
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SUBDIR += powwow
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SUBDIR += prboom
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SUBDIR += prboom-plus
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SUBDIR += primateplunge
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SUBDIR += prismlauncher
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@ -1,37 +0,0 @@
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PORTNAME= prboom
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DISTVERSION= 2.5.0
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PORTREVISION= 15
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CATEGORIES= games
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MASTER_SITES= SF/${PORTNAME}/${PORTNAME}%20stable/${PORTVERSION}
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MAINTAINER= thiagohero501@gmail.com
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COMMENT= Multiplayer-capable and modified version of ID's classic DOOM game
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WWW= https://prboom.sourceforge.net/
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LICENSE= GPLv2
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DEPRECATED= Unmaintained, use games/prboom-plus instead
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EXPIRATION_DATE= 2025-01-30
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LIB_DEPENDS= libpng.so:graphics/png
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USES= gmake localbase:ldflags sdl
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USE_GL= gl
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USE_SDL= mixer net sdl
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GNU_CONFIGURE= yes
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CONFIGURE_ARGS= --disable-i386-asm
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DATADIR= ${LOCALBASE}/share/doom
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SUB_FILES= pkg-message
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PLIST_SUB= PORTVERSION=${PORTVERSION}
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OPTIONS_DEFINE= OPENGL
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OPTIONS_DEFAULT= OPENGL
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OPENGL_USES= gl
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OPENGL_USE= GL=glu
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OPENGL_CONFIGURE_ENABLE= gl
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.include <bsd.port.mk>
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@ -1,2 +0,0 @@
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SHA256 (prboom-2.5.0.tar.gz) = 226c1c470f8cc983327536404f405a1d026cf0a5188c694a1243cc8630014bae
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SIZE (prboom-2.5.0.tar.gz) = 1049505
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@ -1,25 +0,0 @@
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--- Makefile.in.orig 2008-11-09 19:22:16 UTC
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+++ Makefile.in
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@@ -258,22 +258,8 @@ install-docDATA: $(doc_DATA)
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prboom.spec: $(top_builddir)/config.status $(srcdir)/prboom.spec.in
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cd $(top_builddir) && $(SHELL) ./config.status $@
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install-docDATA: $(doc_DATA)
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- @$(NORMAL_INSTALL)
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- test -z "$(docdir)" || $(MKDIR_P) "$(DESTDIR)$(docdir)"
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- @list='$(doc_DATA)'; for p in $$list; do \
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- if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \
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- f=$(am__strip_dir) \
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- echo " $(docDATA_INSTALL) '$$d$$p' '$(DESTDIR)$(docdir)/$$f'"; \
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- $(docDATA_INSTALL) "$$d$$p" "$(DESTDIR)$(docdir)/$$f"; \
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- done
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uninstall-docDATA:
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- @$(NORMAL_UNINSTALL)
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- @list='$(doc_DATA)'; for p in $$list; do \
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- f=$(am__strip_dir) \
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- echo " rm -f '$(DESTDIR)$(docdir)/$$f'"; \
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- rm -f "$(DESTDIR)$(docdir)/$$f"; \
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- done
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# This directory's subdirectories are mostly independent; you can cd
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# into them and run `make' without going through this Makefile.
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@ -1,14 +0,0 @@
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--- configure.orig 2008-11-09 19:22:17 UTC
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+++ configure
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@@ -2422,9 +2422,9 @@ else
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withval=$with_waddir; DOOMWADDIR="$withval"
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else
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if test "x$prefix" != xNONE; then
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- DOOMWADDIR="$prefix/share/games/doom"
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+ DOOMWADDIR="$prefix/share/doom"
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else
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- DOOMWADDIR="$ac_default_prefix/share/games/doom"
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+ DOOMWADDIR="$ac_default_prefix/share/doom"
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fi
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fi
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@ -1,20 +0,0 @@
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--- src/Makefile.in.orig 2008-11-09 19:22:16 UTC
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+++ src/Makefile.in
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@@ -31,7 +31,7 @@ INSTALL_HEADER = $(INSTALL_DATA)
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install_sh_PROGRAM = $(install_sh) -c
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install_sh_SCRIPT = $(install_sh) -c
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INSTALL_HEADER = $(INSTALL_DATA)
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-transform = $(program_transform_name)
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+transform =
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NORMAL_INSTALL = :
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PRE_INSTALL = :
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POST_INSTALL = :
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@@ -246,7 +246,7 @@ SUBDIRS = SDL POSIX MAC
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top_builddir = @top_builddir@
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top_srcdir = @top_srcdir@
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SUBDIRS = SDL POSIX MAC
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-gamesdir = $(prefix)/games
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+gamesdir = $(prefix)/bin
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prboom_game_server_SOURCES = d_server.c protocol.h
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prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o @NET_LIBS@ @SDL_LIBS@
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COMMON_SRC = \
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@ -1,20 +0,0 @@
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--- src/SDL/i_sshot.c.orig 2008-10-18 13:32:29 UTC
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+++ src/SDL/i_sshot.c
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@@ -231,7 +231,7 @@ int I_ScreenShot (const char *fname)
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if (fp)
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{
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png_struct *png_ptr = png_create_write_struct(
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- PNG_LIBPNG_VER_STRING, png_error_ptr_NULL, error_fn, warning_fn);
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+ PNG_LIBPNG_VER_STRING, NULL, error_fn, warning_fn);
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if (png_ptr)
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{
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@@ -279,7 +279,7 @@ int I_ScreenShot (const char *fname)
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break;
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}
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}
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- png_destroy_write_struct(&png_ptr, png_infopp_NULL);
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+ png_destroy_write_struct(&png_ptr, NULL);
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}
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fclose(fp);
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}
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@ -1,19 +0,0 @@
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--- src/SDL/i_system.c.orig 2008-11-09 18:19:11 UTC
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+++ src/SDL/i_system.c
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@@ -72,6 +72,7 @@
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#include <fcntl.h>
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#include <sys/stat.h>
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#include <errno.h>
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+#include <sys/cpuset.h>
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#ifndef PRBOOM_SERVER
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#include "m_argv.h"
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@@ -441,7 +442,7 @@ void I_SetAffinityMask(void)
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// POSIX version:
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int i;
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{
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- cpu_set_t set;
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+ cpuset_t set;
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CPU_ZERO(&set);
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@ -1,10 +0,0 @@
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--- src/gl_intern.h.orig 2008-10-11 12:10:39 UTC
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+++ src/gl_intern.h
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@@ -83,6 +83,6 @@ int gld_GetTexDimension(int value);
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void gld_SetTexturePalette(GLenum target);
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void gld_Precache(void);
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-PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
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+extern PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
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#endif // _GL_INTERN_H
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@ -1,11 +0,0 @@
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--- src/gl_main.c.orig 2008-10-18 13:32:29 UTC
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+++ src/gl_main.c
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@@ -83,6 +83,8 @@ int gl_paletted_texture = 0;
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int gl_shared_texture_palette = 0;
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int gl_sprite_offset; // item out of floor offset Mead 8/13/03
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+PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT;
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+
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GLuint gld_DisplayList=0;
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int fog_density=200;
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static float extra_red=0.0f;
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@ -1,15 +0,0 @@
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[
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{ type: install
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message: <<EOM
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1) This port does not install any doom .wad ,
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so you have to download it and run prboom -iwad /path/to/doom.wad
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or put it in /usr/local/share/games/doom/ !
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2) Prboom is very out of date (http://prboom.sourceforge.net), so
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if you like prboom and want a newer version
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you should look at http://prboom-plus.sourceforge.net!
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3)Have fun!
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EOM
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}
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]
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@ -1,4 +0,0 @@
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Prboom is a modified version of the ID Software's classic game Doom.
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It runs on several platforms (include Win32 and Unixes) and features
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many additions to the original game. It also supports multiplayer
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games.
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@ -1,11 +0,0 @@
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bin/prboom
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bin/prboom-game-server
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share/man/man5/boom.cfg.5.gz
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share/man/man6/prboom-game-server.6.gz
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share/man/man6/prboom.6.gz
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%%DATADIR%%/prboom.wad
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%%DOCSDIR%%-%%PORTVERSION%%/boom.txt
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%%DOCSDIR%%-%%PORTVERSION%%/MBF.txt
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%%DOCSDIR%%-%%PORTVERSION%%/MBFFAQ.txt
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%%DOCSDIR%%-%%PORTVERSION%%/README.demos
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%%DOCSDIR%%-%%PORTVERSION%%/README.compat
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