After the Blade Runner franchise, HBO's Westworld, AMC's Humans, and too many other examples to name, how does a new story about artificial lifeforms gaining sentience stand out? What else can be added to the well-trodden ethical quandaries about what defines humanity as we know it? For the video game developer Quantic Dream, the answer was both simple and audacious: create a narrative-driven game with dozens of possible choice-based outcomes, and place human players in the shoes of endearing fictional androids.

That game, 2018's Detroit: Become Human, is a playable contradiction. It's both fascinating and deeply frustrating, a skillfully polished technical and storytelling achievement weakened by fundamental flaws and inconsistencies. At times, Detroit provides a fun and enthralling drama carried by soulful performances and a neo-Noir atmosphere; at others, it leans from hyperbolic to misguided, given how its metaphors for discrimination and civil rights are surface-level and heavy-handed to the point of being appropriative. If a streaming TV adaptation can improve Become Human's irresponsible decisions and bolster its most laudable, affecting aspects — a delicate needle to thread, but not impossible — then streaming might have another game-to-television winner on its hands.

What Is 'Detroit: Become Human' About?

By 2038, the birthplace of the automotive industry — Detroit: Become Human's namesake city — has produced CyberLife, a company that mass-manufactures AI machines styled inside convincingly human exteriors. These affordable, subservient, free-will-lacking tools perform any task without complaint and without financial compensation. The distressingly prescient snowball effect of such alluring convenience leads to androids replacing 30% of the human workforce, social discontent, nefarious billion-dollar corporations reaping every economic benefit, and androids developing thoughts, feelings, and independence. When this glitch occurs, CyberLife labels the subjects as "deviant." Hunting down these units and restoring them to their default settings is preferred, but execution is permitted — all because a rogue android has dared to defy their restrictions and want more from life.

Collider · Quiz
Collider Exclusive · Sci-Fi Personality Quiz Which Sci-Fi Hero Are You Most Like? Paul Atreides · Captain Kirk · Princess Leia · Ellen Ripley · Max Rockatansky
Five iconic heroes. Five completely different ways of facing an impossible universe. One of them shares your instincts, your values, and your particular way of refusing to back down. Eight questions will tell you which one.
🏜️Paul Atreides
🖖Capt. Kirk
Princess Leia
🔦Ellen Ripley
🔥Max Rockatansky
QUESTION 1 / 8LEADERSHIP
01
How do you lead when the stakes couldn't be higher? The way you lead under pressure is the most honest thing about you.
QUESTION 2 / 8STRENGTH
02
What is your greatest strength in a crisis? The quality that keeps you alive when everything else fails.
QUESTION 3 / 8MOTIVATION
03
What is the thing you'd sacrifice everything else for? Your deepest motivation is your truest compass.
QUESTION 4 / 8PEOPLE
04
How do you relate to the people around you? Who you are to others under pressure is who you really are.
QUESTION 5 / 8THREAT
05
You're facing a threat that no one else believes is real. What do you do? How you respond when you're the only one who sees it defines everything.
QUESTION 6 / 8COST
06
What has your heroism cost you personally? Every hero pays. The question is what — and whether they'd pay it again.
QUESTION 7 / 8RULES
07
How do you feel about the rules of the world you're in? Every hero has a relationship with the system. What's yours?
QUESTION 8 / 8PURPOSE
08
When everything is on the line, what keeps you going? The answer is the most honest thing about you.
Your Hero Has Been Identified Your Sci-Fi Hero Is…

Your answers point to the iconic sci-fi hero who shares your instincts, your values, and your particular way of facing the impossible.

Arrakis · Dune
Paul Atreides

You carry a weight most people would crumble under — the knowledge of what you're capable of, and the burden of what you might have to become.

  • You see further ahead than others and you plan accordingly, even when the vision frightens you.
  • You are driven by loyalty to your people and a sense of destiny you didn't ask for but can't escape.
  • Paul Atreides is not simply a hero — he is someone who understands the cost of power and chooses to bear it anyway.
  • That gravity, that willingness to carry what others won't, is exactly you.
USS Enterprise · Star Trek
Captain Kirk

You lead with instinct, warmth, and an absolute refusal to accept a no-win scenario — because you've always believed there's a third option nobody else has thought of yet.

  • You take the mission seriously without ever taking yourself too seriously.
  • Your crew would follow you anywhere, not because you demand it, but because you've earned it.
  • Kirk's genius isn't tactical — it's human. He reads people, bends rules with purpose, and wills outcomes into existence through sheer conviction.
  • That combination of warmth, audacity, and relentless optimism is unmistakably yours.
The Rebellion · Star Wars
Princess Leia

You are the kind of person who holds the line when everyone else is losing faith — not because you're fearless, but because giving up simply isn't something you're capable of.

  • You lead through conviction. Your voice carries because your belief is unshakeable.
  • You gave up everything ordinary the moment you chose the cause, and you've never looked back.
  • Leia is not a supporting character in her own story — she is the moral centre of the entire rebellion.
  • That same fierce, principled, unbreakable core is what defines you.
The Nostromo · Alien
Ellen Ripley

You are not reckless, not grandiose, and not particularly interested in being anyone's hero — you just refuse to stop when it matters.

  • You see threats clearly, you document the truth even when no one listens, and when the time comes you handle it yourself.
  • Ripley's heroism is earned, not performed. She doesn't have a speech — she has a flamethrower and a plan.
  • You share her composure under the worst possible pressure, and her refusal to pretend the monster isn't there.
  • When it counts, you don't flinch. That's everything.
The Wasteland · Mad Max
Max Rockatansky

You have been through fire that would break most people — and what came out the other side is something the world underestimates at its peril.

  • You don't ask for help, don't need validation, and don't wait for anyone to tell you the rules no longer apply.
  • Your loyalty, when it finally arrives, is absolute — but it's earned in silence and tested in action, not in words.
  • Max is not a nihilist. He is someone who lost everything and found, against his will, that he still has something worth protecting.
  • That bruised, stubborn, ultimately human core is exactly yours.

Become Human's three protagonists open the game at different points in their self-awareness journey, and they face a variety of dire circumstances and identity-shaping revelations about their place within a volatile world. Connor (Bryan Dechart), a state-of-the-art investigator prototype, searches for deviants alongside his human detective partner, the android-hating Hank Anderson (Clancy Brown). Depending on the player's choices, Connor can either obediently ignore the flashes of his own deviancy or embrace them until he develops into the same rule-breaking "fugitive" he once pursued on behalf of his persecutors.

Meanwhile, Kara (Valorie Curry), a housekeeping model, disobeys her programming by protecting the pre-adolescent Alice (Audrey Boustani) from domestic violence. The two seek refuge in Canada, a country that views androids with far more respect. As for Markus (Jesse Williams), the in-home caretaker tends to Carl Manfred (Lance Henriksen), an affluent and ailing artist who tenderly encourages Markus' individuality and developing creativity. Mere minutes after Markus exerts his autonomy for the first time, he's propelled into becoming the figurehead for a brewing android revolution.

A Television Adaptation of 'Detroit: Become Human' Could Strengthen the Game's Inconsistent Potential into Brilliance

Detroit: Become Human's strongest selling points already lend themselves to a live-action series with all the smoothness of melted butter. The blueprint exists, down to the character-specific cinematography styles and a cinematic art design that takes full advantage of its setting. Detroit-the-city's moody neon lighting and thoroughly lived-in environs echo each protagonist's claustrophobic tension as well as the wider world's shared unease. As for the game's staggeringly expansive narrative, the interactive storylines flow in such a way that most of the various outcomes carry irrevocable permanence.

It's an outcome that's both because of and despite Become Human containing the same surefire notions as almost any AI-related drama: internal discovery, unrest, inequality, and ferocious debates over androids as property versus their capacity for self-determination, expression, and imagination. In one of the game's clearest examples of sledgehammer-blatant messaging, the initial catalyst for each android's autonomy is human action — brutality, usually, but sometimes compassion. Yet because Become Human flourishes the main trio's respective growth with moral ambiguity, contemplative heart, and slice-of-life tenderness, not to mention a superb cast supported by astonishingly detailed performance-capture technology, the empathetic impact lands.

As for the game's egregious missteps, those can and must be refined. If diverse creators aren't in the room and leading the decisions, reversing the gender and racial stereotypes and adding necessary nuance to the blatantly oversimplified parallels to the American Civil Rights Movement, then a television adaptation of Detroit: Become Human shouldn't exist. Become Human both reaches toward the complex political, philosophical, religious, environmental, and economic repercussions of sentient androids and doesn't embrace the majority of these compelling ramifications as more than window-dressing. Amplifying the game's general themes can only benefit both the story's untapped potential and its existing, phenomenally moving moments.

Last but not least, there's the biggest decision faced by any adaptation of a game shaped around player agency: choosing which arcs to follow. Combining the aforementioned improvements with an emphasis on character-to-character intimacy, the kind grounded in recognizable complexity and less binary moral tension — humans displaying all their cruelest and kindest traits, and the once-naive androids awakening to and reckoning with that discomforting truth as they explore their emotional range — is how a Become Human television show can make its mark. Between the sleek dystopian atmosphere, the evolving friendships, and the suspenseful intrigue of mysteries and clues and chase scenes, Detroit: Become Human would slot right into the streaming template.

mixcollage-14-dec-2024-05-53-am-3692.jpg
Detroit: Become Human
Released
May 25, 2018
ESRB
M For Mature 17+ due to Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs
Developer(s)
Quantic Dream

Genre(s)
Adventure