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Questions tagged [frame-buffer]

2 votes
1 answer
38 views

I have a 2D texture array of 8 layers attached to 8 color attachments of an FBO as so: ...
ElPotac's user avatar
  • 41
0 votes
0 answers
49 views

I've been working on this hobby game engine in C and Sokol with CGLM for a short while now, and I've ran into a bit of a snag regarding portal rendering. It works as it should when the player camera's ...
swlfur's user avatar
  • 1
1 vote
0 answers
84 views

As a way to estimate screenspace density of a set of particles, I'm trying to do some splatting: render a circle of fixed radius around each particle, accumulating, to get a count of how many ...
Steven Stadnicki's user avatar
0 votes
1 answer
143 views

If we take screenshot of image displayed on a monitor screen, then does it take only framebuffer data? Does the framebuffer data is independent of display screen properties like contrast, brightness? ...
Techie's user avatar
  • 1
0 votes
0 answers
331 views

I want to implement shadows in my already existing glmatrix-based project. You can see my project's github source. It is classic scebe object based structure. I have draw functions, I render recalls. ...
Nikola Lukic's user avatar
0 votes
1 answer
335 views

I have written a relatively simple interactive C program using OpenGL 4.4 with a vertex shader and a fragment shader, running in the CodeBlocks IDE on Windows. I included an FPS counter basically as ...
Simon's user avatar
  • 213
1 vote
1 answer
298 views

Currently I have a basic (OpenGL 3.3) rendering scheme using a simple depth vertex shader to generate shadow maps for a scene. I don't care about having a large number of lights in the scene so it is ...
lurscher's user avatar
  • 111
0 votes
1 answer
494 views

I have a scenario with several cameras. Each hold its own color and depth texture. Because the geometry of the environment is expansively procedural generated, I would like to combine cameras with ...
Thomas's user avatar
  • 1,503
0 votes
1 answer
84 views

Is it proportional to the samples count? Whats the performance difference between binding a multi-sampler and a regular sampler?
Danielhu's user avatar
  • 103
1 vote
1 answer
1k views

The setup I have a working bloom shader implemented which creates a fbo with two textures attached to it. The first texture holds the entire scene The other only displays objects which are supposed ...
チーズパン's user avatar
0 votes
1 answer
603 views

I'm just starting to work with framebuffer objects and am having trouble trying to figure out why I can't blit my framebuffer to my viewport. I know my framebuffer has data drawn to it since I can ...
kitfox's user avatar
  • 101
2 votes
1 answer
516 views

I want to do some complicated stuff but have problems with my geometry shader / FBO bindings. To hold it as easy as possible I reduced the code to a minimum. If this works, I could continue the hard ...
Thomas's user avatar
  • 1,503
1 vote
1 answer
544 views

I am trying to put multiple depthbuffers into one Framebuffer. I want to use VR and render both eyes at the same time: that means, in the geometry stage I want to clone the incoming triangle to two ...
Thomas's user avatar
  • 1,503
2 votes
1 answer
313 views

My understanding is: the 'framebuffer' in OpenGL is a collection of buffers: many (due to swapping or stereo rendering) color buffers, (only one?) z-buffer and (only one?) stencil buffer; each OpenGL ...
user1624691's user avatar
0 votes
1 answer
2k views

I'm planning to write a small software rendering engine (before anyone asks, it's kind of a learning/scientific experiment for me). Before writing any code, I'm already stuck at the very first step: ...
LittlePilgrim's user avatar

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