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Modding as an Open Source Approach to Extending Computer Game Systems

  • Conference paper
  • pp 62–74
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Open Source Systems: Grounding Research (OSS 2011)
Modding as an Open Source Approach to Extending Computer Game Systems
  • Walt Scacchi5 

Part of the book series: IFIP Advances in Information and Communication Technology ((IFIPAICT,volume 365))

Included in the following conference series:

  • IFIP International Conference on Open Source Systems
  • 2183 Accesses

  • 21 Citations

  • 3 Altmetric

Abstract

This paper examines what is known so far about the role of open source software development within the world of game mods and modding practices. Game modding has become a leading method for developing games by customizing or creating OSS extensions to game software in general, and to proprietary closed source software games in particular. What, why, and how OSS and CSS come together within an application system is the subject for this study. The research method is observational and qualitative, so as to highlight current practices and issues that can be associated with software engineering and game studies foundations. Numerous examples of different game mods and modding practices are identified throughout.

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Author information

Authors and Affiliations

  1. Institute for Software Research and Center for Computer Games and Virtual Worlds, University of California, Irvine

    Walt Scacchi

Authors
  1. Walt Scacchi
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Editor information

Editors and Affiliations

  1. Software Engineering Institute, Carnegie Mellon University, 15213, Pittsburgh, PA, USA

    Scott A. Hissam

  2. Center for Applied Software Engineering, Free University of Bolzano-Bozen, Piazza Domenicani 3, 39100, Bolzano-Bozen, Italy

    Barbara Russo

  3. Laboratório de Engenharia de Software, Universidade Federal da Bahia, Av. Adhemar de Barros, s/n, Campus de Ondina, 40170-110, Salvador, Bahia, Brazil

    Manoel G. de Mendonça Neto

  4. Department of Computer Science, University of São Paulo, Rua do Matão, 1010, 05508-090, São Paulo, SP, Brazil

    Fabio Kon

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© 2011 IFIP International Federation for Information Processing

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Cite this paper

Scacchi, W. (2011). Modding as an Open Source Approach to Extending Computer Game Systems. In: Hissam, S.A., Russo, B., de Mendonça Neto, M.G., Kon, F. (eds) Open Source Systems: Grounding Research. OSS 2011. IFIP Advances in Information and Communication Technology, vol 365. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-24418-6_5

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  • DOI: https://doi.org/10.1007/978-3-642-24418-6_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-24417-9

  • Online ISBN: 978-3-642-24418-6

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Keywords

  • Game Play
  • Game Development
  • Software Product Line
  • Modding Practice
  • Game Engine

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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