" A decade later, those same ideas aren't ambitious anymore and are instead the starting point, as the industry has now had a full decade to iterate on that design" Gotta press 'Doubt' on that one. I wanna see that decade of other games iterating on that design... cause it's rather slim. And you better not be thinking of derivative stuff like Modern Assassin Creed games, that only understood they they could add tons of clutter and grinding on a big map... and never properly dealt with quest choices