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fix(misc): remove fog renderer toggler on player's unit
1 parent fbbd8e9 commit 6e1ab9e

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+13
-6
lines changed

1 file changed

+13
-6
lines changed

‎Assets/Scripts/FogOfWar/FogRendererToggler.cs‎

Lines changed: 13 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ public class FogRendererToggler : MonoBehaviour
66
public GameObject mesh; // reference to the render you want toggled based on the position of this transform
77
[Range(0f, 1f)] public float threshold = 0.1f; //the threshold for when this script considers myRenderer should render
88

9-
private const float _UPDATE_RATE = 0.2f;
9+
private const float _UPDATE_RATE = 0.5f;
1010

1111
private Camera _camera; // the camera using the masked render texture
1212
private Coroutine _texUpdateCoroutine;
@@ -17,7 +17,7 @@ public class FogRendererToggler : MonoBehaviour
1717
private static Rect _rect;
1818
private static bool _validTexture = true;
1919

20-
private void Awake()
20+
private void Start()
2121
{
2222
// disable if:
2323
// - FOV game parameter is inactive
@@ -26,17 +26,23 @@ private void Awake()
2626
!GameManager.instance.gameGlobalParameters.enableFOV ||
2727
!mesh
2828
) {
29-
this.enabled = false;
29+
Destroy(this);
30+
return;
31+
}
32+
33+
// also disable if the unit is mine
34+
UnitManager um = GetComponent<UnitManager>();
35+
if (um != null && um.Unit.Owner == GameManager.instance.gamePlayersParameters.myPlayerId)
36+
{
37+
Destroy(this);
3038
return;
3139
}
3240

3341
// mark the "first" (arbitrary) instance as main
3442
if (_mainInstance == null)
3543
_mainInstance = this;
36-
}
3744

38-
private void OnEnable()
39-
{
45+
4046
// only run the texture updates on the main instance
4147
if (_mainInstance == this)
4248
{
@@ -60,6 +66,7 @@ private void OnDisable()
6066

6167
private void LateUpdate()
6268
{
69+
if (!_camera) return;
6370
bool active = _GetColorAtPosition().grayscale >= threshold;
6471
if (mesh.activeSelf != active)
6572
mesh.SetActive(active);

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