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TestUtils.cs
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35 lines (31 loc) · 986 Bytes
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Utils;
namespace Torch.Tests
{
public sealed class TestUtils
{
public static void Init()
{
if (_torchResolver == null)
_torchResolver = new TorchAssemblyResolver(GetGameBinaries());
}
private static string GetGameBinaries()
{
string dir = Environment.CurrentDirectory;
while (!string.IsNullOrWhiteSpace(dir))
{
string gameBin = Path.Combine(dir, "GameBinaries");
if (Directory.Exists(gameBin))
return gameBin;
dir = Path.GetDirectoryName(dir);
}
throw new Exception("GetGameBinaries failed to find a folder named GameBinaries in the directory tree");
}
private static TorchAssemblyResolver _torchResolver;
}
}