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ITorchConfig.cs
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41 lines (39 loc) · 1.34 KB
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using System;
using System.Collections.Generic;
using Torch.API;
namespace Torch
{
public interface ITorchConfig
{
bool Autostart { get; set; }
bool ForceUpdate { get; set; }
bool GetPluginUpdates { get; set; }
bool GetTorchUpdates { get; set; }
string InstanceName { get; set; }
string InstancePath { get; set; }
bool NoGui { get; set; }
bool NoUpdate { get; set; }
List<Guid> Plugins { get; set; }
bool LocalPlugins { get; set; }
bool RestartOnCrash { get; set; }
bool ShouldUpdatePlugins { get; }
bool ShouldUpdateTorch { get; }
int TickTimeout { get; set; }
string WaitForPID { get; set; }
string ChatName { get; set; }
string ChatColor { get; set; }
string TestPlugin { get; set; }
bool DisconnectOnRestart { get; set; }
int WindowWidth { get; set; }
int WindowHeight { get; set; }
int FontSize { get; set; }
UGCServiceType UgcServiceType { get; set; }
TorchBranchType BranchName { get; set; }
bool SendLogsToKeen { get; set; }
bool DeleteMiniDumps { get; set; }
string LoginToken { get; set; }
bool RestartOnGameUpdate { get; set; }
int GameUpdateRestartDelayMins { get; set; }
void Save(string path = null);
}
}