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TorchGameState.cs
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47 lines (45 loc) · 1.3 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
namespace Torch.API
{
/// <summary>
/// Represents the state of a <see cref="MySandboxGame"/>
/// </summary>
public enum TorchGameState
{
/// <summary>
/// The game is currently being created.
/// </summary>
Creating,
/// <summary>
/// The game has been created and is ready to begin loading.
/// </summary>
Created,
/// <summary>
/// The game is currently loading.
/// </summary>
Loading,
/// <summary>
/// The game is fully loaded and ready to start sessions
/// </summary>
Loaded,
/// <summary>
/// The game is beginning the unload sequence
/// </summary>
Unloading,
/// <summary>
/// The game has been shutdown and is no longer active
/// </summary>
Unloaded
}
/// <summary>
/// Callback raised when a game's state changes
/// </summary>
/// <param name="game">The game who had a state change</param>
/// <param name="newState">The game's new state</param>
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
}