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TorchModCore.cs
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63 lines (55 loc) · 1.63 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Torch.Mod.Messages;
using VRage.Game.Components;
using VRage.Utils;
namespace Torch.Mod
{
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 3270275515; //real
//public const ulong MOD_ID = 2916923149; //old
private static bool _init;
public static bool Debug;
public static MyStringId id;
public override void UpdateAfterSimulation()
{
if (_init)
return;
_init = true;
ModCommunication.Register();
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
id = MyStringId.GetOrCompute("Square");
}
public override void Draw()
{
DrawDebug.refreshAllDraws();
}
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
{
if (messageText == "@!debug")
{
Debug = !Debug;
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
sendToOthers = false;
}
}
protected override void UnloadData()
{
try
{
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
ModCommunication.Unregister();
}
catch
{
//session unloading, don't care
}
}
}
}