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RemoteAPIManager.cs
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40 lines (35 loc) · 1.28 KB
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using NLog;
using Sandbox;
using Torch.API;
using Torch.Managers;
using VRage.Dedicated.RemoteAPI;
namespace Torch.Server.Managers
{
public class RemoteAPIManager : Manager
{
/// <inheritdoc />
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
{
}
/// <inheritdoc />
public override void Attach()
{
Torch.GameStateChanged += TorchOnGameStateChanged;
base.Attach();
}
/// <inheritdoc />
public override void Detach()
{
Torch.GameStateChanged -= TorchOnGameStateChanged;
base.Detach();
}
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
{
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiIP, MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
}
}
}
}