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ServerResponsePatch.cs
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44 lines (40 loc) · 1.53 KB
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches
{
[PatchShim]
public static class ServerResponsePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
.Transpilers.Add(transpiler);
_log.Info("Patching Steam response polling");
}
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
{
// Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions)
{
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
{
_log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50;
}
yield return instruction;
}
}
}
}