-
Notifications
You must be signed in to change notification settings - Fork 80
Expand file tree
/
Copy pathConfigDedicatedViewModel.cs
More file actions
186 lines (151 loc) · 6.63 KB
/
ConfigDedicatedViewModel.cs
File metadata and controls
186 lines (151 loc) · 6.63 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game;
using VRage.Game.ModAPI;
using Torch.Utils.SteamWorkshopTools;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class ConfigDedicatedViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
{
}
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
//_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Task.Run(() => UpdateAllModInfosAsync());
}
public void Save(string path = null)
{
Validate();
_config.SessionSettings = _sessionSettings;
// Never ever
//_config.IgnoreLastSession = true;
_config.Save(path);
}
public bool Validate()
{
if (SelectedWorld == null)
{
Log.Warn($"{nameof(SelectedWorld)} == null");
return false;
}
if (LoadWorld == null)
{
Log.Warn($"{nameof(LoadWorld)} == null");
return false;
}
return true;
}
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
public WorldViewModel SelectedWorld
{
get => _selectedWorld;
set
{
SetValue(ref _selectedWorld, value);
LoadWorld = _selectedWorld?.WorldPath;
}
}
public async Task UpdateAllModInfosAsync(Action<string> messageHandler = null)
{
if (Mods.Count() == 0)
return;
var ids = Mods.Select(m => m.PublishedFileId);
var workshopService = WebAPI.Instance;
Dictionary<ulong, PublishedItemDetails> modInfos = null;
try
{
modInfos = (await workshopService.GetPublishedFileDetails(ids.ToArray()));
}
catch (Exception e)
{
Log.Error(e.Message);
return;
}
Log.Info($"Mods Info successfully retrieved!");
foreach (var mod in Mods)
{
if (!modInfos.ContainsKey(mod.PublishedFileId) || modInfos[mod.PublishedFileId] == null)
{
Log.Error($"Failed to retrieve info for mod with workshop id '{mod.PublishedFileId}'!");
}
//else if (!modInfo.Tags.Contains(""))
else
{
mod.FriendlyName = modInfos[mod.PublishedFileId].Title;
mod.Description = modInfos[mod.PublishedFileId].Description;
//mod.Name = modInfos[mod.PublishedFileId].FileName;
}
}
}
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
public MtObservableList<ModItemInfo> Mods
{
get => _mods;
set
{
SetValue(x => _mods = x, value);
Task.Run(() => UpdateAllModInfosAsync());
}
}
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
//this is a damn server password. I don't care if this is insecure. Bite me.
private string _password;
public string Password
{
get
{
if (string.IsNullOrEmpty(_password))
{
if (string.IsNullOrEmpty(_config.ServerPasswordHash))
return string.Empty;
return "**********";
}
return _password;
}
set
{
_password = value;
if(!string.IsNullOrEmpty(value))
_config.SetPassword(value);
else
{
_config.ServerPasswordHash = null;
_config.ServerPasswordSalt = null;
}
}
}
}
}