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ModItemInfo.cs
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150 lines (139 loc) · 4.11 KB
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using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Threading;
using System.Runtime.CompilerServices;
using NLog;
using Sandbox.Engine.Networking;
using VRage.Game;
using Torch.Server.Annotations;
using Torch.Utils;
using Torch.Utils.SteamWorkshopTools;
namespace Torch.Server.ViewModels
{
/// <summary>
/// Wrapper around VRage.Game.Objectbuilder_Checkpoint.ModItem
/// that holds additional meta information
/// (e.g. workshop description)
/// </summary>
public class ModItemInfo : ViewModel
{
MyObjectBuilder_Checkpoint.ModItem _modItem;
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
/// <summary>
/// Human friendly name of the mod
/// </summary>
public string FriendlyName
{
get { return _modItem.FriendlyName; }
set {
SetValue(ref _modItem.FriendlyName, value);
}
}
/// <summary>
/// Workshop ID of the mod
/// </summary>
public ulong PublishedFileId
{
get { return _modItem.PublishedFileId; }
set
{
SetValue(ref _modItem.PublishedFileId, value);
}
}
/// <summary>
/// Local filename of the mod
/// </summary>
public string Name
{
get { return _modItem.Name; }
set
{
SetValue(ref _modItem.FriendlyName, value);
}
}
/// <summary>
/// Whether or not the mod was added
/// because another mod depends on it
/// </summary>
public bool IsDependency
{
get { return _modItem.IsDependency; }
set
{
SetValue(ref _modItem.IsDependency, value);
}
}
private string _description;
/// <summary>
/// Workshop description of the mod
/// </summary>
public string Description
{
get { return _description; }
set
{
SetValue(ref _description, value);
}
}
public string UgcService
{
get { return _modItem.PublishedServiceName; }
set
{
SetValue(ref _modItem.PublishedServiceName, value);
}
}
/// <summary>
/// Constructor, returns a new ModItemInfo instance
/// </summary>
/// <param name="mod">The wrapped mod</param>
public ModItemInfo(MyObjectBuilder_Checkpoint.ModItem mod)
{
_modItem = mod;
}
/// <summary>
/// Retrieve information about the
/// wrapped mod from the workhop asynchronously
/// via the Steam web API.
/// </summary>
/// <returns></returns>
public async Task<bool> UpdateModInfoAsync()
{
if (UgcService.ToLower() == "mod.io")
return true;
var msg = "";
var workshopService = WebAPI.Instance;
PublishedItemDetails modInfo = null;
try
{
modInfo = (await workshopService.GetPublishedFileDetails(new ulong[] { PublishedFileId }))?[PublishedFileId];
}
catch( Exception e )
{
Log.Error(e.Message);
}
if (modInfo == null)
{
Log.Error($"Failed to retrieve mod with workshop id '{PublishedFileId}'!");
return false;
}
//else if (!modInfo.Tags.Contains(""))
else
{
Log.Info($"Mod Info successfully retrieved!");
FriendlyName = modInfo.Title;
Description = modInfo.Description;
//Name = modInfo.FileName;
return true;
}
}
public override string ToString()
{
return $"{PublishedFileId}-{UgcService}";
}
}
}