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/// Manages the creation and destruction of <see cref="ITorchSession"/> instances for each <see cref="Sandbox.Game.World.MySession"/> created by Space Engineers.
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/// </summary>
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publicinterfaceITorchSessionManager:IManager
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{
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/// <summary>
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/// Fired when a <see cref="ITorchSession"/> has finished loading.
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/// </summary>
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eventTorchSessionLoadDelSessionLoaded;
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/// <summary>
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/// Fired when a <see cref="ITorchSession"/> has begun unloading.
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/// The currently running session
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/// </summary>
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eventTorchSessionLoadDelSessionUnloading;
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ITorchSessionCurrentSession{get;}
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/// <summary>
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/// The currently running session
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/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
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