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| 1 | + |
| 2 | +using ProtoBuf; |
| 3 | +using Sandbox.ModAPI; |
| 4 | +using System.Collections.Generic; |
| 5 | +using VRage.Game; |
| 6 | +using VRageMath; |
| 7 | +using Color = VRageMath.Color; |
| 8 | + |
| 9 | +namespace Torch.Mod.Messages |
| 10 | +{ |
| 11 | + [ProtoContract] |
| 12 | + public class DrawDebug : MessageBase |
| 13 | + { |
| 14 | + //Since we can only clear all renders, we can keep track of each one sent such that we can remove one but keep the rest |
| 15 | + public static Dictionary<string, DrawDebug> AllDraws = new Dictionary<string, DrawDebug>(); |
| 16 | + |
| 17 | + |
| 18 | + //Used as an identifier if you only want to remove one draw group |
| 19 | + [ProtoMember(301)] |
| 20 | + public string uniqueName; |
| 21 | + |
| 22 | + [ProtoMember(302)] |
| 23 | + public List<drawObject> drawObjects = new List<drawObject>(); |
| 24 | + |
| 25 | + |
| 26 | + [ProtoMember(303)] |
| 27 | + public bool remove = false; |
| 28 | + |
| 29 | + [ProtoMember(304)] |
| 30 | + public bool removeAll = false; |
| 31 | + |
| 32 | + |
| 33 | + |
| 34 | + public DrawDebug() { } |
| 35 | + |
| 36 | + |
| 37 | + public DrawDebug(string uniqueName) |
| 38 | + { |
| 39 | + this.uniqueName = uniqueName; |
| 40 | + } |
| 41 | + |
| 42 | + public override void ProcessClient() |
| 43 | + { |
| 44 | + //must have a unique name |
| 45 | + if(string.IsNullOrEmpty(uniqueName)) |
| 46 | + return; |
| 47 | + |
| 48 | + if(remove) |
| 49 | + { |
| 50 | + clear(uniqueName); |
| 51 | + return; |
| 52 | + } |
| 53 | + else if(removeAll) |
| 54 | + { |
| 55 | + clearAll(); |
| 56 | + return; |
| 57 | + } |
| 58 | + |
| 59 | + //MyAPIGateway.Utilities.ShowMessage("Torch", $"Hit process client on debug draw!"); |
| 60 | + |
| 61 | + if(!AllDraws.ContainsKey(uniqueName)) |
| 62 | + AllDraws.Add(uniqueName, this); |
| 63 | + |
| 64 | + //If both are not false, then we have new items to draw |
| 65 | + } |
| 66 | + |
| 67 | + public override void ProcessServer() |
| 68 | + { |
| 69 | + //Nothing to do server side |
| 70 | + } |
| 71 | + |
| 72 | + |
| 73 | + |
| 74 | + public void addOBB(BoundingBoxD box, Quaternion orientation, Color color, MySimpleObjectRasterizer raster, float intensity, float linethickness) |
| 75 | + { |
| 76 | + drawObject obj = new drawObject(drawObject.drawtype.OBB); |
| 77 | + |
| 78 | + obj.box = box; |
| 79 | + obj.orientation = orientation; |
| 80 | + obj.color= color; |
| 81 | + obj.intensity = intensity; |
| 82 | + obj.linethickness = linethickness; |
| 83 | + obj.raster= raster; |
| 84 | + |
| 85 | + drawObjects.Add(obj); |
| 86 | + } |
| 87 | + |
| 88 | + public void addSphere(Vector3D position, float radius, Color color, MySimpleObjectRasterizer raster, float intensity, float linethickness) |
| 89 | + { |
| 90 | + drawObject obj = new drawObject(drawObject.drawtype.Sphere); |
| 91 | + |
| 92 | + obj.position = position; |
| 93 | + obj.radius = radius; |
| 94 | + obj.color= color; |
| 95 | + obj.intensity = intensity; |
| 96 | + obj.linethickness = linethickness; |
| 97 | + obj.raster= raster; |
| 98 | + |
| 99 | + drawObjects.Add(obj); |
| 100 | + } |
| 101 | + |
| 102 | + |
| 103 | + public static void clear(string uniquename) |
| 104 | + { |
| 105 | + if(AllDraws.ContainsKey(uniquename)) |
| 106 | + AllDraws.Remove(uniquename); |
| 107 | + } |
| 108 | + |
| 109 | + public static void clearAll() |
| 110 | + { |
| 111 | + AllDraws.Clear(); |
| 112 | + } |
| 113 | + |
| 114 | + //Updates individual method |
| 115 | + public void refreshDraw() |
| 116 | + { |
| 117 | + foreach(var draw in drawObjects) |
| 118 | + { |
| 119 | + draw.update(); |
| 120 | + } |
| 121 | + } |
| 122 | + |
| 123 | + |
| 124 | + //static update to update all draws |
| 125 | + public static void refreshAllDraws() |
| 126 | + { |
| 127 | + //MyRenderProxy.DebugClearPersistentMessages(); |
| 128 | + |
| 129 | + foreach (var draw in AllDraws) |
| 130 | + { |
| 131 | + draw.Value.refreshDraw(); |
| 132 | + } |
| 133 | + } |
| 134 | + |
| 135 | + } |
| 136 | + |
| 137 | + |
| 138 | + [ProtoContract] |
| 139 | + public class drawObject |
| 140 | + { |
| 141 | + |
| 142 | + public drawObject() { } |
| 143 | + |
| 144 | + public drawObject(drawtype type) { this.type= type; } |
| 145 | + |
| 146 | + |
| 147 | + |
| 148 | + [ProtoMember(100)] |
| 149 | + public drawtype type; |
| 150 | + |
| 151 | + [ProtoMember(101)] |
| 152 | + public Vector3D position; |
| 153 | + |
| 154 | + [ProtoMember(102)] |
| 155 | + public VRageMath.Color color; |
| 156 | + |
| 157 | + [ProtoMember(103)] |
| 158 | + public MySimpleObjectRasterizer raster; |
| 159 | + |
| 160 | + [ProtoMember(104)] |
| 161 | + public BoundingBoxD box; |
| 162 | + |
| 163 | + [ProtoMember(105)] |
| 164 | + public Quaternion orientation; |
| 165 | + |
| 166 | + |
| 167 | + [ProtoMember(120)] |
| 168 | + public float radius; |
| 169 | + |
| 170 | + [ProtoMember(121)] |
| 171 | + public float intensity; |
| 172 | + |
| 173 | + [ProtoMember(122)] |
| 174 | + public float linethickness = -1; |
| 175 | + |
| 176 | + //[ProtoMember(100)] |
| 177 | + //public MyOrientedBoundingBoxD obb; |
| 178 | + |
| 179 | + |
| 180 | + public enum drawtype |
| 181 | + { |
| 182 | + OBB, |
| 183 | + Sphere |
| 184 | + } |
| 185 | + |
| 186 | + public void update() |
| 187 | + { |
| 188 | + |
| 189 | + switch (type) |
| 190 | + { |
| 191 | + case drawtype.OBB: |
| 192 | + drawOBB(); |
| 193 | + break; |
| 194 | + case drawtype.Sphere: |
| 195 | + drawSphere(); |
| 196 | + break; |
| 197 | + } |
| 198 | + } |
| 199 | + |
| 200 | + |
| 201 | + public void drawOBB() |
| 202 | + { |
| 203 | + var transform = MatrixD.CreateFromQuaternion(orientation); |
| 204 | + var material = TorchModCore.id; |
| 205 | + MySimpleObjectDraw.DrawTransparentBox(ref transform, ref box, ref color, raster, 1, linethickness, material, material); |
| 206 | + |
| 207 | + } |
| 208 | + |
| 209 | + public void drawSphere() |
| 210 | + { |
| 211 | + var material = TorchModCore.id; |
| 212 | + var transform = MatrixD.CreateTranslation(position); |
| 213 | + MySimpleObjectDraw.DrawTransparentSphere(ref transform, 10, ref color, raster, 25, material, material, -1); |
| 214 | + } |
| 215 | + |
| 216 | + |
| 217 | + |
| 218 | + |
| 219 | + } |
| 220 | + |
| 221 | +} |
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