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* First pass at plugin 'reload' system. Main benefit will be to those who rent from a provider and want to make config changes on the fly without restarting the server. (#561)
* Plugin hot reloading (#563)
* First pass at plugin 'reload' system. Main benefit will be to those who rent from a provider and want to make config changes on the fly without restarting the server.
* Flag for plugins authors to set if their plugin supports reloading or not (false by default)
* Plugin hot reloading (#564)
* First pass at plugin 'reload' system. Main benefit will be to those who rent from a provider and want to make config changes on the fly without restarting the server.
* Flag for plugins authors to set if their plugin supports reloading or not (false by default)
* Add new flag to bypass check to see if a plugin supports reloading or not.
* Fix autosave occurring when user specified to not save. (#565)
* Fix for world saving even when the user specified to not save with !stop or !restart. Also fixed typo.
* Made AutoSavePatch internal
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Co-authored-by: WesternGamer <80211714+WesternGamer@users.noreply.github.com>
The purpose of this patch is to prevent a autosave from occurring unintentionally during world unload initiated by the !stop or !restart command.
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Due to the user using the command(s) potentally performing a autosave or an opting out of a autosave, Keen's autosave code during unload has to be disabled.
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Setting MySandboxGame.ConfigDedicated.RestartSave to false can resolve this issue, but this method (patch method) prevents us from changing the config file in order to prevent confusion.
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