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convert.go
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127 lines (124 loc) · 4.07 KB
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// This Source Code Form is subject to the terms of the Mozilla Public License,
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
package lib
import "github.com/islisp-dev/iris/core"
func Convert(e core.Environment, object, class1 core.Instance) (core.Instance, core.Instance) {
object, err := Eval(e, object)
if err != nil {
return nil, err
}
class1, err = Class(e, class1)
if err != nil {
return nil, err
}
switch object.Class().String() {
case core.CharacterClass.String():
switch class1.(core.BuiltInClass).String() {
case core.CharacterClass.String():
return object, nil
case core.IntegerClass.String():
return core.NewInteger(int(rune(object.(core.Character)))), nil
case core.FloatClass.String():
case core.SymbolClass.String():
case core.StringClass.String():
return core.NewString([]rune(object.String()[2:])), nil
case core.GeneralVectorClass.String():
case core.ListClass.String():
}
case core.IntegerClass.String():
switch class1.String() {
case core.CharacterClass.String():
return core.NewCharacter(rune(int(object.(core.Integer)))), nil
case core.IntegerClass.String():
return object, nil
case core.FloatClass.String():
return core.NewFloat(float64(int(object.(core.Integer)))), nil
case core.SymbolClass.String():
case core.StringClass.String():
return core.NewString([]rune(object.String())), nil
case core.GeneralVectorClass.String():
case core.ListClass.String():
}
case core.FloatClass.String():
switch class1.String() {
case core.CharacterClass.String():
case core.IntegerClass.String():
return core.NewInteger(int(float64(object.(core.Float)))), nil
case core.FloatClass.String():
return object, nil
case core.SymbolClass.String():
case core.StringClass.String():
return core.NewString([]rune(object.String())), nil
case core.GeneralVectorClass.String():
case core.ListClass.String():
}
case core.SymbolClass.String():
switch class1.String() {
case core.CharacterClass.String():
case core.IntegerClass.String():
case core.FloatClass.String():
case core.SymbolClass.String():
return object, nil
case core.StringClass.String():
return core.NewString([]rune(object.String())), nil
case core.GeneralVectorClass.String():
case core.ListClass.String():
}
case core.StringClass.String():
switch class1.String() {
case core.CharacterClass.String():
case core.IntegerClass.String():
return ParseNumber(e, object)
case core.FloatClass.String():
return ParseNumber(e, object)
case core.SymbolClass.String():
case core.StringClass.String():
return object, nil
case core.GeneralVectorClass.String():
v := make([]core.Instance, len(object.(core.String)))
for i, c := range object.(core.String) {
v[i] = core.NewCharacter(c)
}
return core.NewGeneralVector(v), nil
case core.ListClass.String():
l := Nil
s := object.(core.String)
for i := len(s) - 1; i >= 0; i-- {
l = core.NewCons(core.NewCharacter(s[i]), l)
}
return l, nil
}
case core.GeneralVectorClass.String():
switch class1.String() {
case core.CharacterClass.String():
case core.IntegerClass.String():
case core.FloatClass.String():
case core.SymbolClass.String():
case core.StringClass.String():
case core.GeneralVectorClass.String():
return object, nil
case core.ListClass.String():
return List(e, object.(core.GeneralVector)...)
}
case core.ListClass.String():
switch class1.String() {
case core.CharacterClass.String():
case core.IntegerClass.String():
case core.FloatClass.String():
case core.SymbolClass.String():
case core.StringClass.String():
case core.GeneralVectorClass.String():
v := core.NewGeneralVector([]core.Instance{})
car, cdr, i := object.(*core.Cons).Car, object.(*core.Cons).Cdr, 0
for cdr != Nil {
SetElt(e, car, v, core.NewInteger(i))
car, cdr, i = cdr.(*core.Cons).Car, cdr.(*core.Cons).Cdr, i+1
}
return v, nil
case core.ListClass.String():
return object, nil
}
}
return SignalCondition(e, core.NewDomainError(e, object, core.ObjectClass), Nil)
}