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liballeg
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allegro5
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Commits on Nov 30, 2025
Export _al_draw_soft_line correctly.
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Commits on Nov 24, 2025
Prepare a summary of changes for 5.2.11
SiegeLordEx
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703cb9c
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Bump version to 5.2.12 (GIT)
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db2d7de
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Adjust the releasing instructions.
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9de1b63
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Sort the usages for MacOS gamepads.
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Commits on Nov 23, 2025
Some formatting changes.
SiegeLordEx
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a382933
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Touch up some UV coordinates setting in high primitives.
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f1b9d09
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Fix some warnings
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Commits on Nov 19, 2025
CI test Python wrapper on Windows
mlt
authored and
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0bcc375
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Check vcpkg locations with CMake
mlt
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c57c951
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Make Python generator Windows and pointers to enum friendly
mlt
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cdff124
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Cache CI downloads, leverage cmake -B
mlt
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67a74f2
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Choice of SIMD instruction sets besides SSE
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mlt
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Commits on Nov 12, 2025
Add a test for padded pcx loading.
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17967b7
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Commits on Nov 9, 2025
Relax stride vs width check for pcx to account for padding
mlt
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Export build tree with CMake to ease debugging
mlt
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Commits on Oct 25, 2025
Add MSVC test runner.
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Commits on Oct 20, 2025
Fix erroneous condition which broke primitives on MacOS.
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Commits on Oct 5, 2025
Make ex_prim show the new u/v enabled high primitives (via shaders).
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a71d1cf
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Fix up some high primitives UV coordinates.
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Commits on Sep 27, 2025
Forgot to update a min to fmin
Helodity
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3ec36b4
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Changes in response to siegelord's comments
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Helodity
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359fdc1
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Add uv maps to all prims, excluding ribbons and splines
Helodity
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Commits on Sep 24, 2025
Make D3DX9 required on Windows for D3D support.
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Commits on Sep 20, 2025
Check for NULL in xrandr_get_monitor_info
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Commits on Sep 18, 2025
Restoring the proper GL_UNPACK_ROW_LENGTH instead of reset to 0
ARoxdale
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Commits on Sep 15, 2025
Move the core of the primitives addon into the core.
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Commits on Sep 14, 2025
Update github MacOS runners
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8a8f962
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Commits on Aug 1, 2025
Reset the GL_UNPACK_ROW_LENGTH after unlocking certain bitmaps.
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efb3129
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Refuse to create FBOs for bitmaps for which we tried to create FBOs and failed.
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2ba8b40
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Do some logging in the test driver, for debugging.
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95bbfe4
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Commits on Jul 20, 2025
Remove the accidentally added #version 330 from the non-GL3 shader.
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Commits on Jul 19, 2025
Remove the native MacOS image loader.
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SiegeLordEx
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7854e7d
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Add some bitmap tests that test some corner cases of PNG loading.
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5ae57ac
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Fix sig 11 crash when using a Japanese (or possibly other CJK type) keyboard
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