An implementation of line drawing algorithms in C.
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Updated
Feb 21, 2019 - C
An implementation of line drawing algorithms in C.
🎮 3D game using raycasting DDA algorithm 👾
This repository consists of Programs that are essential for beginners in Computer Graphics. All the programs are beginner-friendly and easy to interpret, as comments have been added for the same.
Graphical or GUI based program using "C" programming language.....
FDF is a 42 Project to learn about 3d programming. The program takes a map as parameter and creates its 3d representation.
📦 Raycasting project inspired by "Wolfenstein 3D" (1992) video game
A collection of basic programs of computer graphics in C language.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
All the Programs of 5th Sem Computer Graphics Lab with their output in different steps. These programs include fundamental graphics concepts such as drawing algorithms, geometric transformations, clipping techniques, 2D/3D viewing, curves, shading, and basic computer graphics rendering methods.
Small simulated 3D game done using raycasting principles and inspired by the famous Wolfenstein 3D game
convert 2d map into a 3d wireframe using a simple graphics library called MiniLibX (available in Macos)
A raycasting-based 3D engine built in C using MiniLibX inspired by Wolfenstein 3D. Learn low-level graphics, raycasting, and memory-safe engine design through the 42 Cub3D project.
Cub3D: 3D game engine built from scratch in C using raycasting, inspired by the classic Wolfenstein 3D. Features real-time rendering, texture mapping, and collision detection. A 42 / 1337 School project.
A 3D game engine inspired by Wolfenstein 3D, using raycasting techniques and texture mapping.
3D RayCasting engine made with libmlx and C. In this project our focus was to learn about computer graphics and understand raycasting using the DDA algorithm.
All Computer Graphics Experiments Implemented using C Programming Language. Download and save the code in BIN folder of Turbo C and you are good to go.
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