Quake III Arena
Game Info
| Title Data | ||
|---|---|---|
|
Genre:
Action>Shooter>First-Person>Sci-Fi |
Designed By:
id Software |
Number of Players:
1-32 |
| Release Data | |||
|---|---|---|---|
| Quake III Gold | Activision | 09/26/01 | NA |
| Quake III Arena | Activision | 11/30/99 | NA |
| Quake III: Arena - Elite Edition | Activision | 12/02/99 | NA |
| Release Data Links | |||||
|---|---|---|---|---|---|
| GameSpot Gamespace | from GameSpot | ||||
| Credits | |
|---|---|
| Programming | John Carmack |
| Programming | John Cash |
| Art | Adrain Carmack |
| Art | Kevein Cloud |
| Art | Paul Steed |
| Art | Kenneth Scott |
| Game Designer | Graeme Devine |
| Level Design | Tim Wilis |
| Level Design | Christian Antkow |
| Level Design | Paul Jaquays |
| Level Design | Brandon James |
| Level Design | Kaai Cluney |
| Testing | Steve Gibson |
| Testing | Sean Martin |
| Quake III Arena Music | Sonic Mayhem |
| Quake III Arena Music | Front Line Assembly |
| Sound Design | Soundelux Showorks |
| Bot combat/chat responses | R.A. Salvatore |
| Bot combat/chat responses | Seven Swords |
| Bot combat/chat responses | Steve Winter |
| Cinematics | Digital Anvil |
| Cinematics | Inc |
| Motion Capture | Pyros Pictures |
| Motion Capture | House of Moves |
| Motion Capture | LocoMotion Studios |
GameSpot
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