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Q&A: Black Rock Tricks Out, Gets Agile With <i>Pure</i>
Q&A;: Black Rock Tricks Out, Gets Agile With Pure [09.24.08] With the well-received offroad racer Pure debuting this week from Disney-owned Black Rock Studios, game director Jason Avent talks to Gamasutra about agile development and the concept of story in racing games.
Level-5 Turns 10, Teams Up With Studio Ghibli
Level-5 Turns 10, Teams Up With Studio Ghibli [09.24.08] Dragon Quest VIII and Professor Layton developer Level-5 announced a suite of new games to celebrate the company�s 10th anniversary �- including a new Nintendo DS title featuring work from famed Japanese animation company Studio Ghibli.
2008's Top-Selling Games So Far: Xbox 360
2008's Top-Selling Games So Far: Xbox 360 [09.24.08] With access to exclusive NPD data, Gamasutra runs down the Xbox 360's Top 5 best-selling games in the U.S. thus far in 2008, which shares a lot of the same titles as the PlayStation 3's Top 5 and is, predictably, dominated by first- and third-person shooters.
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Postmortem: Torpex Games' Schizoid
Postmortem: Torpex Games' Schizoid [09.24.08] In an exclusive Gamasutra postmortem, Torpex Games co-founder Fristrom (Spider-Man 2) presents a fascinating post-release analysis of the XNA-utilizing Xbox Live Arcade co-op title.
2008's Top-Selling Games So Far: How They Stack Up
2008's Top-Selling Games So Far: How They Stack Up [09.23.08] With access to exclusive NPD data, Gamasutra runs down the Top 5 best-selling games in the U.S. for each console thus far in 2008, analyzing the PS3, Xbox 360 and Wii software winners.
Preparing for WAR: Mark Jacobs on Launching Warhammer Online
Preparing for WAR: Mark Jacobs on Launching Warhammer Online [09.22.08] Warhammer Online is perhaps the most-anticipated MMO debut since World Of Warcraft, and Gamasutra catches up with Mythic GM Mark Jacobs, post-launch, to reveal initial results, comments on the competition, and more.
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September 23, 2008

Janco's Hickey: Housers Unlikely To Leave Take-Two

Janco's Hickey: Housers Unlikely To Leave Take-Two As Rockstar's contract with Take-Two approaches its early 2009 expiration, Janco Partners analyst Mike Hickey is weighing in on what the next step might be for the Houser brothers and their well-reputed team.

Dan Houser recently told Nintendo Power magazine that Grand Theft Auto on the Wii "didn't feel natural to us" and that he favored the "interesting challenges" and the "chance to use mini-games" offered by the Nintendo DS with Chinatown Wars, Hickey predicts that a GTA game for the iPhone could be next.

"We expect GTA will likely be ported to Apple�s iPhone platform, leveraging the device�s touch screen technology and accelerometer," says Hickey. "Apple�s determination to layer gaming applications into the device�s consumer value proposition and growing installed base is likely sufficient motivation for a deal."

Of course, much of Rockstar's future moves depend on where the studio ends up. At its analyst day, Activision Blizzard CEO Bobby Kotick said his company's "definitely become the destination location for independently minded entrepreneurial talent," leading investors to speculate, according to Hickey, that Activision might bid for Rockstar when it becomes available.

Not so fast, the analyst says: "We find it unlikely that the Houser brothers would leave Take-Two Interactive for a competitor, as loyalty, compensation, culture and compelling IP should be sufficient in aggregate to leave employment alternatives unappealing."

POSTED: 09.47AM PST, 09/23/08 - Leigh Alexander - LINK
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