| OS | Part of the OS* | Static | Dynamic | Installation remarks |
| Linux, FreeBSD, Solaris, Irix | gettext, OpenGL, sdl | Freetype2, FTGL, Python 2.3. | Static Linux versions have OpenGL compiled in | |
| OS X | OpenGL, Quicktime | gettext, freetype2, FTGL, Python 2.3, SDL | ||
| Windows | OpenGL, Quicktime, SDL | Freetype2, FTGL | gnu_gettext.dll, Python23.dll |
| File | What | How | |
| .B.blend | default start file and user prefs | created with first run | |
| .Blog | last saved file | automatically after every save | |
| .Bfs | List of preference directories added to the fileselect menu | need manual update | |
| .Bfont | Startup adobe font for 3d text | builtin | |
| .Bbip | Help file for image selector | ||
| BPymenus | File that represents the menu structure for included scripts | created with first run and updated manually | |
| .Blanguages | File that describes which languages are available | ||
| .Bfont.ttf | Startup freetype font for interface (not 3d text) | note: this will change to builtin | |
| locale/ | directory with localisation files for interface translation | with setup | |
| scripts/ | directory for 'integrated' python scripts | with setup and manual additions |
All above mentioned files (table 2) are found in the directory .blender/. Where this directory resides is dependent on your OS and settings.
UNIX-type OSes
.blender is first searched at $HOME/.blender/, if that doesn't exist $EXEPATH/.blender/ will be searched.
OS X
.blender is first searched at $HOME/.blender/, otherwise blender.app/Contents/Resources/.blender/.
Windows
Windows will first search for %HOME%/.blender/, and if that doesn't exist it'll look for $EXEPATH/.blender/. If both don't exist Blender will look for the hard-coded user/Application Data/.blender directory, which won't take in account localised pathnames. The last directory is a mere fall-back, and users are encouraged to move their files from old installes to either %HOME%/.blender/ or $EXEPATH/.blender/.