- 01 Introduction
- 02 The Maxwell Render Reality
- 03 Using Maxwell Render
- 04 Cameras
- 05 Lighting with Emitters
- 06 Setting up environment lighting
- 07 Setting up the render output
- 08 The core rendering application
- 09 Maxwell Materials
- 10 The Network System
- 11 Maxwell Studio
- 12 Miscellaneous
- 13 Material Examples
- 14 Progressive Rendering Workflow
- 15 Command line commands
- 16 Scripting References
- Documentation
- Plug-ins
- Other
1 . Scripting References
Maxwell Render provides basic scripting capabilities that allow you to make simple scripts and macros to automate common tasks such as launching render batches, converting several MXIs at the same time, etc. All the parameters of the Maxwell Render UI are accessible through scripts. The Maxwell Render scripting engine is based on ECMA standards (like other popular scripting languages such as Javascript and Actionscript), and provides default compatibility with these standards. The script editor in Maxwell Render also contains a debugger which provides basic debugging tools common in development environments.

Scripting window
For more information about ECMA visit:
- http://www.ecmascript.org/
- http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf
This document assumes the user has basic knowledge of scripting and programming.





