Multiplayer and Network Programming
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Latest Articles
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Clock Synchronization of Client Programs
By Pablo Marquez |
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Shaving Ping
By Doug Helbling |
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Security Issues of Online Gaming
By Greg Byrne |
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Distributed Gaming
By Omar A. Abdelwahed |
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A Win32 Approach to Multi-threaded Servers Part I - WinSock
By Kurifu Roushu |
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Advanced WinSock Multiplayer Game Programming: Multicasting
By Denis Lukianov |
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The Universal Game-Find Server
By Chris Haag |
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Targeting - A variation of dead reckoning
By Chris Haag |
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Multi-User Chat Client and Server
By Francis Shanahan |
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Programming with Asynchronous Sockets
By Drew Sikora |
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Latest Updates
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| Developer Journal - 2 weeks, 1 day ago SWTOR currently has my attention... - By BeerNutts For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For me, it's one or the other. I will ge... |



















