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How To Make Games For The Absolute Beginner

Jan 07 2012 05:21 PM | Posted By Paul Firth in Game Programming

wildbunny.co.uk — Introduction to the process of designing, prototyping, testing and publishing a game for the absolute beginner

Source SDK: Making a single player mod

Sep 19 2011 02:00 PM | Posted By design3 in Game Programming

27 videos take you through the making of a mod level for Half-Life 2 using the Source SDK

Excerpt: Game Development Essentials 3rd Ed.

Aug 22 2011 04:00 AM | Posted By Jeannie Novak in Game Programming

We have the entire Chapter 6 of this popular overview of the game development process, now in its third edition and hitting bookshelves, both real and virtual, on August 24th!

Developing a Mobile Application with Flash

May 04 2011 04:00 AM | Posted By John Hattan in Game Programming

talks about the process of building a Mobile Flash app using Flash, the AIR SDK, and the mobile packager

New Incentives and a Whole New Platform From The Intel AppUp developer program

Mar 18 2011 08:00 AM | Posted By Intel in Game Programming

The final installment in this series on Intel's AppUp program details additional incentives and opportunities for developers.

Why AppUp? A Quick Review of the AppUp Model

Dec 21 2010 05:00 AM | Posted By Intel in Game Programming

Intel introduces their solution for apps that extend beyond the realm of smart phones in this sponsored article

The Game Maker

Dec 10 2010 08:25 AM | Posted By Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks in Game Programming

This book excerpt contains the first chapter of the book that introduces beginning game developers to the Game Maker program

The Game Maker's Companion

Dec 10 2010 05:00 AM | Posted By Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks in Game Programming

The Essential Guide to Flash Games: Chapter 2

May 17 2010 08:56 PM | Posted By Jeff Fulton, Steve Fulton in Game Programming

This chapter takes you through the creation of an AS3 game framework and a simple test case

Tweakable Constants

Jan 19 2010 11:48 AM | Posted By Joel Davis in Game Programming

A simple means to add changeable data to your game that doesn't require a restart or recompile to update - very well suited for rapid prototyping
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