Latest Training Center Modules
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'51 Run' Text Logo Design
In this beginner Adobe Photoshop tutorial, you'll learn how to create the text logo used for design3...

Mixamo Workflow With ZBrush
This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Mixamo Workflow With Modo
This tutorial will teach the basic workflow for animating your characters using Mixamo. You'll begin...

Substance Designer 2.0
Substance Designer 2 is an incredibly powerful and easy to use tool boasting an array of interc...

UnrealScript API Essentials
This intermediate programming tutorial will teach you more advanced scripting practices within Unrea...

Introduction To C++ Programming Via…
This introductory programming tutorial will teach you the basics of creating code in C++ via UnrealS...

Composing Theme Music With Logic Pr…
This training module will get you started with creating music for mobile games using Logic Pro. Firs...

Introduction To Logic Pro
This training module will get you started with Logic Pro. You’ll learn about the general interface, ...

Mobile Audio Design
Audio producer PJ Belcher discusses techniques and approaches to designing audio for mobile platform...

C-17 Loadmaster
This tutorial series guides you through the scripts, code, and project organization of the C-17 Load...
Latest Industry Insight Content
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My First Game Jam
I was definitely aware of the concept of a game jam, and it intrigued me, but I had never actually p...
Feb-03-2012

Michael Mateas Presentation: "Revis…
Several years ago noted game developer Chris Hecker argued that graphics has made huge strides becau...
Feb-02-2012

Peter Brinson Presentation: "Findin…
In this talk, Peter will describe his opinions and approaches to nonfiction narrative, not-too-serio...
Jan-30-2012

Interview with Edmund McMillen of T…
Edmund McMillen is one half of the rawest game company in the industry, Team Meat, and also well kno...
Jan-26-2012

Raw Meat: Game Design Tips from Tea…
Edmund McMillen is one of the most popular indie game designers of the past 5 years. From his early ...
Jan-23-2012

Cecil Brown Presentation: "Games Bl…
This lecture will examine the concept of “play” under slavery and trace a trajectory through emancip...
Jan-23-2012

Interview with Caitlyn Meeks of Uni…
The Unity Asset Store is a feature unique to the Unity Engine which empowers developers in unprecede...
Jan-18-2012

Interview with Mircea Marghidanu of…
The Unity engine's ability to build out to a wide variety of platforms is often its strongest sellin...
Jan-18-2012

Interview with Dan Adams of Unity T…
PR can be the most valuable asset a company posesses, especially in the world of gaming - no one is ...
Jan-18-2012

Interview with Joe Robins of Unity …
Joe Robins has the enviable task of acting as Community Evangelist for what is arguably the most use...
Jan-18-2012


