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Unite 2011

Dec 06 2011 05:00 AM | Posted By Dan Miller-Schroeder in Event Coverage

Unity's annual developer conference, Unite, drew over 1200 attendees this year and offered 40 talks on shader programming, console developing, post-mortems from development teams, and much more. design3 was there to check it out

GDC Online 2011

Oct 28 2011 04:00 AM | Posted By Drew Sikora in Event Coverage

Photos, slides and coverage links from the 2011 Game Developers Conference Online, held in Austin Texas in early October

New York Games Conference 2011

Oct 26 2011 04:00 AM | Posted By Bill Crosbie in Event Coverage

Summaries from some of the sessions given at the business-focused New York Games Conference, held at the Museum of Jewish Heritage in downtown New York City along the waters of the Hudson River on Sept 22nd

Video Game Localisation - A Tricky Game

Mar 30 2011 04:00 AM | Posted By Christian Arno in Business and Law

Get an overview of the process and pitfalls of localizing a game for several countries during or after development

Getting your app on Intel AppUp: Porting "Ancient Frog"

Jan 19 2011 05:00 AM | Posted By Intel in Interviews

An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center

Interview with Firelight Technologies

Nov 19 2010 06:21 PM | Posted By Nathan Madsen in Interviews

We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC

Interview with Chris Rausch

Sep 29 2010 04:33 PM | Posted By Tiffany Smith in Business

We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios

Interview with Dan Paladin

Sep 22 2010 10:31 AM | Posted By Tiffany Smith in Business

We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest title

IGF 2010: Jamie Cheng

Jun 18 2010 08:27 PM | Posted By Drew Sikora, Oli Wilkinson in Interviews

We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art

Can Mobile Payments Help You Get Paid?

Jun 16 2010 11:19 AM | Posted By Kevin Spector in Business

Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.
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