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Unite 2011
Unity's annual developer conference, Unite, drew over 1200 attendees this year and offered 40 talks on shader programming, console developing, post-mortems from development teams, and much more. design3 was there to check it out
GDC Online 2011
Photos, slides and coverage links from the 2011 Game Developers Conference Online, held in Austin Texas in early October
New York Games Conference 2011
Summaries from some of the sessions given at the business-focused New York Games Conference, held at the Museum of Jewish Heritage in downtown New York City along the waters of the Hudson River on Sept 22nd
Video Game Localisation - A Tricky Game
Get an overview of the process and pitfalls of localizing a game for several countries during or after development
Getting your app on Intel AppUp: Porting "Ancient Frog"
An interview conducted by Bob Duffy, Intel AppUp Developer Community Manager, with developer James Brown on bringing his award winning game "Ancient Frog" to the Intel AppUp center
Interview with Firelight Technologies
We talk to the makers of FMOD about their current successes, new partnerships and what they have lined up for 2011 and GDC
Interview with Chris Rausch
We talk to the co-owner/co-founder of SuperVillain Studios about where he's come from and where he's going - especially with regard to SuperVillain Studios
Interview with Dan Paladin
We have a short chat with The Behemoth's well-known artist Dan Paladin about his influences, artistic style, working at Behemoth and their latest title
IGF 2010: Jamie Cheng
We talk to Jamie Cheng, co-creator of the IGF finalist game Shank, nominated for Excellence in Visual Art
Can Mobile Payments Help You Get Paid?
Top 6 mobile payment considerations for online and social network game developers from the CEO of Mobile First.











