Phantasy Star Online
Sonic Team/Sega, 2000
Legacy: Took consoles online and defined small-scale multiplayer RPGs.
As the year 2000 dawned, the concept of online gaming was finally coming into its own. Broadband slowly began to creep its way into homes, and the frustrations of dial-up connections ceased to be a significant impediment to players going head-to-head across great distance. Or rather, that was the case for PC gaming. On the console side, Internet connectivity was something of a distant dream.
The industry was making inroads slowly, though. The Dreamcast led the way, having launched at the end of 1999 with a built-in modem. Its online service was checkered, and not all its online-enabled games were worth dealing with the impediments of flaky connections and stiff fees. But for those who braved the online frontier, one title stood out among the competition as a truly groundbreaking, and truly addictive, creation: Phantasy Star Online.
While technically not a new franchise, PSO had nearly zero relation to the Phantasy Star games that had come before it. Rather than being a single-player RPG built around turn-based combat and a sustained narrative, PSO was an action-driven game designed for multiple players. Its paper-thin hints of plot were entirely secondary to its core premise, which involved teaming up with friends and killing bigger and bigger monsters in search of better and better loot. Despite its seeming simplicity, PSO was the sort of game that fans could sink hundreds of hours into.
PSO was, in short, the console space's first brush with the MMO -- massively multiplayer online games. While its design wasn't particularly massive, it was multiplayer and online, and it paved the way for larger-scale efforts such as Final Fantasy XI. More significantly, it established a template that would be copied and perfected by Capcom's Monster Hunter series. Monster Hunter's portable success overseas has in turn influenced every major Japanese RPG franchise from Dragon Quest to Final Fantasy to some degree, along with giving birth to an entire pantheon of multiplayer dungeon crawlers that continue to dominate the Japanese sales charts.
PSO's design wasn't entirely original. Its loot-driven cooperative action owed a tremendous debt to Blizzard's Diablo series. What Sega's Sonic Team accomplished with PSO, though, was a reinvention of an established PC adventure concept into something perfectly suited for the tastes and demands of console gamers. More importantly, it made both online gaming and the concept of fee-based services a reality for consoles. Sega didn't remain in the hardware business for much longer, and they never fully reaped the benefits of the seeds planted with PSO. Nevertheless, the game's legacy lives on for everyone who's ever taken their Xbox 360, PS3, or Wii online to team up with (or simply blow up) a friend.




. Let me say that from all 5 games on the list, the only single genre I haven't played yet is MMO (or WoW). It's not BECAUSE I HATE MMO OR BECAUSE I DON'T "GET IT", it's because of a fear of getting adicted to the damn game and being unable to keep my play time to a sanity friendly rate. I don't "get" why you call yourself a "game master" when you hate game genres that are non-RPG.
