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Multiplayer and Network Programming Articles

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Clock Synchronization of Client Programs

Published in Multiplayer and Network Programming

By Pablo Marquez -

Shaving Ping

Published in Multiplayer and Network Programming

By Doug Helbling - Discusses optimization techniques for getting the most out of your game server.

Security Issues of Online Gaming

Published in Multiplayer and Network Programming

By Greg Byrne - :ooks at several of the issues regarding security aspects of online based games and virtual worlds.


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Clock Synchronization of Client Programs

Apr 14 2008 07:36 AM | Posted By Pablo Marquez in Multiplayer and Network Programming
IntroductionMultiplayer games often need to deal with the complex nature of the networking technology. Most notably, multiplayer games on the Internet represent a greater challenge to the developers than those games written only to run on LAN environments. One of these challenges is the delay that exists from the time at which a process sends a message over the network to the moment at which th...

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