Pursuant to the board resolutions and shareholder consent of Mochi Media, Inc., a Delaware incorporation (the "Company"), the Company has filed a Certificate of Dissolution with the Secretary of State of the State of Delaware. The Company is in the process of winding up all of its affairs. Please read the announcement set forth below and other information provided hereon because they may affect your rights.
To Mochi Media partners–
It saddens me to make this announcement today–our parent company Shanda has decided to dissolve the Mochi Media business. The last day that Mochi Media services will be available is March 31, 2014.
What you need to know–
As such, you are encouraged to do the following prior to March 31st–
Advice to DevelopersFirst off, thank you for working with us all of these years.
Mochi Media was founded in 2005 by Jameson and Bob with the mission of fueling the creativity of indie game developers. You focus on making a great game, and we’ll take care of the rest. At that time, Flash was a platform that held a lot of potential if developers could find ways to track, monetize and build better games. Together, Flash and Mochi provided an on-ramp to a career or business in game development.
In addition to furthering our services and business, Mochi assumed a role in growing the category. We organized and hosted FGS (aka Flash Gaming Summit) for five years to get this community out from behind computer screens and in person to talk game development. We supported developer meet-ups like Mochi London. And we addressed the “state of the union” with the Flash Game Market Survey. Moving forward, we expect that others will pick up the baton in advancing the indie cause.
I think I speak for everyone who has been a part of the Mochi team over the years in saying that the innovation from you developers inspired us. We take great pride in currently seeing Ninja Kiwi’s Bloons TD5, and Flipline Studios’ Papa’s Freezeria To Go among the Top Games Charts on iOS. We love that at one time we shared a desk with Casual Collective which is now known as KIXEYE.
Today, there has never been a better time to be an indie game developer in terms of the platforms and audiences one can reach: Flash, iOS, Android, XBLA, PSN, Steam, HTML5, and the list goes on. If Mochi had a more meaningful position today beyond Flash, then there may have been a different path for the company going forward.
Though we won’t (as team Mochi) be a part of your future growth, we cannot wait to see what you create next. Best of luck.
Thank you,
Josh