SkiaSharp Drawing Basics
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last updated: 2017-03
Learn the basics of SkiaSharp graphics concepts and coordinates
After you have added the SkiaSharp NuGet package to your Xamarin.Forms application, you can begin using SkiaSharp graphics. The SkiaSharpFormsDemos solution includes several pages that demonstrate SkiaSharp programming techniques in progressively more advanced lessons.
All the sample programs in this section appear under the heading SkiaSharp Basics in the home page of the SkiaSharpFormsDemos program, and in the Basics folder of the solution.
Drawing a Simple Circle
Learn the basics of SkiaSharp drawing, including canvases and paint.
Integrating with Xamarin.Forms
Create interactive SkiaSharp graphics by responding to touch input and integrating with Xamarin.Forms elements.
Pixels and Device-Independent Units
Explore the differences between SkiaSharp coordinates and Xamarin.Forms coordinates.
Basic Animation
Discover how to animate your SkiaSharp graphics.
Integrating Text and Graphics
See how to determine the size of rendered text strings to integrate text with SkiaSharp graphics.
Bitmap Basics
Load bitmaps from various sources and display them.
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