System Requirements
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last updated: 2017-08
Pre-requisites for using Xamarin
Xamarin products rely upon the platform SDKs from Apple and Google to target iOS or Android, so our system requirements match theirs. This page outlines system compatibility for the Xamarin platform and recommended development environment and SDK versions.
Visit the installation instructions for more information on obtaining the software and required SDKs.
Development Environments
This table shows which platforms can be built with different development tool & operating system combinations:
| MACOS | Windows | |
|---|---|---|
| Development Environment | Visual Studio for Mac | Visual Studio |
| Xamarin.iOS | Yes | Yes (with Mac computer) |
| Xamarin.Android | Yes | Yes |
| Xamarin.Forms | iOS & Android only (macOS in preview) |
Android, Windows/UWP (iOS with Mac computer) |
| Xamarin.Mac | Yes | Open project & compile only ^ |
ℹ️NOTE: To develop for iOS on Windows computers there must be a Mac computer accessible on the network, for remote compilation and debugging. This also works if you have Visual Studio running inside a Windows VM on a Mac computer.
macOS Requirements
Using a Mac computer for Xamarin development requires the following software/SDK versions. Check your operating system version and follow the instructions for the Xamarin installer.
| Recommended | Notes | |
|---|---|---|
| Operating System | OS X El Capitan (10.11) or macOS Sierra | The minimum required version is OS X El Capitan (10.11). |
| Xamarin.iOS | iOS 10 SDK | This iOS SDK ships with Xcode 8. |
| Xamarin.Android | Android 6.0 / API level 23 | You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required. |
| Xamarin.Forms |
Xamarin.Forms apps built on macOS can include iOS, Android, and macOS projects, subject to the SDK requirements above.
Xamarin.Forms projects for Windows/UWP cannot be built on macOS. |
|
| Xamarin.Mac | OS X El Capitan (10.11) SDK | The OS X El Capitan SDK ships with Xcode 7.2; macOS SDKs ship with Xcode 8. |
ℹ️NOTE: Xcode can be installed (and updated) on developer.apple.com or via the Mac App Store.
Testing & Debugging on macOS
Xamarin mobile applications can be deployed to physical devices via USB for testing and debugging (Xamarin.Mac apps can be tested directly on the development computer; Apple Watch apps are deployed first to the paired iPhone).
| Testing Notes | |
|---|---|
| Xamarin.iOS |
|
| Xamarin.Android | Follow these instructions
to configure your device, or use an emulator:
|
| Xamarin.Forms | Xamarin.Forms apps for iOS and Android can be deployed to the relevant platforms as described above. |
| Xamarin.Mac | Xamarin.Mac apps can be tested directly on the development computer. |
Windows Requirements
Using a Windows computer for Xamarin development requires the following software/SDK versions. Check your operating system version (and confirm that you are not using an Express version of Visual Studio - if so, consider updating to a Community edition). Visual Studio 2015 and 2017 installers include an option to install Xamarin automatically.
| Recommended | Notes | |
|---|---|---|
| Operating System | Windows 10 | The minimum operating system version is Windows 7. Xamarin.Forms Windows support requires Windows 8.1, and Xamarin.Forms UWP support requires Windows 10. |
| Xamarin.iOS | iOS 10 SDK installed on a Mac |
To build iOS projects on Windows requires:
|
| Xamarin.Android | Android 6.0 / API level 23 | You can still target older Android versions while using the latest SDK, or you can build against older versions of the SDK if required. |
| Xamarin.Forms |
Xamarin.Forms apps for iOS and Android can be deployed to the relevant platforms as described above.
Using Visual Studio also means you can test apps for Windows and the Universal Windows Platform (on Windows 10) using Microsoft's emulators. Windows apps can be tested directly on the development computer. |
|
| Xamarin.Mac | Xamarin.Mac projects (macOS desktop apps) can be opened in Visual Studio and compiled to check for errors, however Mac applications cannot currently be built for distribution in Visual Studio. See the release notes on Xamarin.Mac support for more information about the limitations of Mac projects in Visual Studio. | |
ℹ️NOTES:
Xamarin for Visual Studio supports any Visual Studio 2015 or 2017 (Community, Professional, and Enterprise).
To develop Xamarin.Forms apps for the Universal Windows Platform (UWP) requires Windows 10 with Visual Studio 2015 or 2017.
Testing & Debugging on Windows
Xamarin mobile applications can be deployed to physical devices via USB for testing and debugging (iOS devices must be connected to the Mac computer, not the computer running Visual Studio).
| Testing Notes | |
|---|---|
| Xamarin.iOS |
|
| Xamarin.Android | Follow these instructions
to configure your device, or use an emulator:
|
| Xamarin.Forms | Xamarin.Forms apps can be deployed to the relevant devices and emulators as described above. The iOS app can only be tested via the connected Mac hardware; and the Windows tablet/desktop apps for Windows 8.1 or UWP can be tested directly on the development computer. |
ℹ️NOTES:
- Windows Phone 8.1 emulator download.
- The Windows Phone 10 emulator is included with the Visual Studio 2015 UWP SDK.
Installation Instructions
The latest Xamarin release for macOS can be downloaded from xamarin.com/download. For Windows, follow the Visual Studio 2017 installation instructions.
A complete list of our current product versions is available on the current releases page. This page also outlines the individual product versions (and links to the release notes) for our beta and alpha channels.
Specific installation instructions for each platform are available here:
There's also additional information about Xamarin.Forms requirements & supported platforms.
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Xamarin Workbook
If it's not already installed, install the Xamarin Workbooks app first. The workbook file should download automatically, but if it doesn't, just click to start the workbook download manually.

