Editor
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Multi-line text input
The Editor control is used to accept multi-line input. This article will cover:
- Customization – keyboard and color options.
- Interactivity – events that can be listened for to provide interactivity.
Customization
Setting and Reading Text
Editor, like other text-presenting views, exposes the Text property. Text can be used to set and read the text presented by the Editor. The following example demonstrates setting text in XAML:
<Editor Text="I am an Editor" />
In C#:
var MyEditor = new Editor { Text = "I am an Editor" };
To read text, access the Text property in C#:
var text = MyEditor.Text;
Keyboards
The keyboard that is presented when users interact with an Editor can be set programmatically via the Keyboard property.
The options for the keyboard type are:
- Default – the default keyboard
- Chat – used for texting & places where emoji are useful
- Email – used when entering email addresses
- Numeric – used when entering numbers
- Telephone – used when entering telephone numbers
- Url – used for entering file paths & web addresses
There is an example of each keyboard in our Recipes section.
Colors
Editor can be set to use a custom background color via the BackgroundColor property. Special care is necessary to ensure that colors will be usable on each platform. Because each platform has different defaults for text color, you may need to set a custom background color for each platform. See Working with Platform Tweaks for more information about optimizing the UI for each platform.
In C#:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
//dark blue on Windows Phone & Android, light blue on iOS
var editor = new Editor { BackgroundColor = Device.OnPlatform(Color.FromHex("#A4EAFF"), Color.FromHex("#2c3e50"), Color.FromHex("#2c3e50")) };
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor>
<Editor.BackgroundColor>
<OnPlatform x:TypeArguments="x:Color"
iOS="#a4eaff"
Android="#2c3e50"
WinPhone="#2c3e50" />
</Editor.BackgroundColor>
</Editor>
</StackLayout>
</ContentPage.Content>
</ContentPage>

Make sure that the background and text colors you choose are usable on each platform and don't obscure any placeholder text.
Interactivity
Editor exposes two events:
- TextChanged – raised when the text changes in the editor. Provides the text before and after the change.
- Completed – raised when the user has ended input by pressing the return key on the keyboard.
Completed
The Completed event is used to react to the completion of an interaction with an Editor. Completed is raised when the user ends input with a field by entering the return key on the keyboard. The handler for the event is a generic event handler, taking the sender and EventArgs:
void EditorCompleted (object sender, EventArgs e)
{
var text = ((Editor)sender).Text; // sender is cast to an Editor to enable reading the `Text` property of the view.
}
The completed event can be subscribed to in code and XAML:
In C#:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
var editor = new Editor ();
editor.Completed += EditorCompleted;
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor Completed="EditorCompleted" />
</StackLayout>
</ContentPage.Content>
</Contentpage>
TextChanged
The TextChanged event is used to react to a change in the content of a field.
TextChanged is raised whenever the Text of the Editor changes. The handler for the event takes an instance of TextChangedEventArgs. TextChangedEventArgs provides access to the old and new values of the Editor Text via the OldTextValue and NewTextValue properties:
void EditorTextChanged (object sender, TextChangedEventArgs e)
{
var oldText = e.OldTextValue;
var newText = e.NewTextValue;
}
The completed event can be subscribed to in code and XAML:
In code:
public partial class EditorPage : ContentPage
{
public EditorPage ()
{
InitializeComponent ();
var layout = new StackLayout { Padding = new Thickness(5,10) };
this.Content = layout;
var editor = new Editor ();
editor.TextChanged += EditorTextChanged;
layout.Children.Add(editor);
}
}
In XAML:
<?xml version="1.0" encoding="UTF-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TextSample.EditorPage"
Title="Editor Demo">
<ContentPage.Content>
<StackLayout Padding="5,10">
<Editor TextChanged="EditorTextChanged" />
</StackLayout>
</ContentPage.Content>
</ContentPage>
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