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# devlog

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Unity DevLog #1: Introducing the project

Unity DevLog #1: Introducing the project

3
3 min read
Making the world more programmable

Making the world more programmable

3
1 min read
Kubernetes - Initiate Level 1

Kubernetes - Initiate Level 1

3
1 min read
More Sound Design for my game (Indie Game Devlog)

More Sound Design for my game (Indie Game Devlog)

3
1 min read
Kubernetes - First deployment

Kubernetes - First deployment

4
1 min read
Devlog #4: A small milestone and some reflections

Devlog #4: A small milestone and some reflections

2 3
2 min read
Kubernetes - Scheduling containers

Kubernetes - Scheduling containers

4 4
3 min read
Kubernetes - All things kubectl

Kubernetes - All things kubectl

6
1 min read
wasted a WEEK of my life because of this

wasted a WEEK of my life because of this

3
1 min read
Devlog #3: Frustrations and math stupidity

Devlog #3: Frustrations and math stupidity

3
3 min read
What got me into development? - My story

What got me into development? - My story

5
3 min read
The start of 3D

The start of 3D

6
4 min read
VR Phone game #howhardcanitbe

VR Phone game #howhardcanitbe

5
1 min read
Phaser meets Vue

Phaser meets Vue

12 3
2 min read
Pixel art and the art of doing nothing

Pixel art and the art of doing nothing

12 2
3 min read
Codename: Radio Liberty

Codename: Radio Liberty

9
2 min read
Learning Pico-8 & Lua, first run

Learning Pico-8 & Lua, first run

8
6 min read
Weekly Update 0x01

Weekly Update 0x01

3
1 min read
Link's House

Link's House

34 5
1 min read
tsearch first public version

tsearch first public version

13
4 min read
A crazy idea and a proof of concept

A crazy idea and a proof of concept

43 2
3 min read
The Indie Game Legend 3D now in early access!

The Indie Game Legend 3D now in early access!

10
1 min read
TIGL3D DevLog 17+18: FOUR final game areas

TIGL3D DevLog 17+18: FOUR final game areas

9
1 min read
TIGL3D DevLog 13+14: Dialogue system and more scope creep

TIGL3D DevLog 13+14: Dialogue system and more scope creep

15
1 min read
TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

TIGL3D DevLog 15+16: Containers, energy balls, releasing alpha

5
1 min read
TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

TIGL3D DevLog 11+12: Two new areas, teaser trailer, the announcement

4
1 min read
TIGL3D DevLog 9+10: GDC party, new boss, lots more

TIGL3D DevLog 9+10: GDC party, new boss, lots more

7
1 min read
TIGL3D DevLog 5+6: Two whole new areas

TIGL3D DevLog 5+6: Two whole new areas

9
1 min read
TIGL3D DevLog 7+8: Polish and iteration for GDC party

TIGL3D DevLog 7+8: Polish and iteration for GDC party

6
1 min read
TIGL3D DevLog 1+2: Humble beginnings

TIGL3D DevLog 1+2: Humble beginnings

18 2
1 min read
TIGL3D DevLog 3+4: Game save outrage and playtesting

TIGL3D DevLog 3+4: Game save outrage and playtesting

4
1 min read
First commercial game reaching early access in a week!

First commercial game reaching early access in a week!

15 8
1 min read
Working references with drag and drop

Working references with drag and drop

15
3 min read
Working Inspector component

Working Inspector component

7
2 min read
Hitting a wall with bridgesupport, using Upwork for help

Hitting a wall with bridgesupport, using Upwork for help

6 2
2 min read
Mostly working dynamic panels in Go

Mostly working dynamic panels in Go

9 4
2 min read
Porting a React component kit to Go

Porting a React component kit to Go

8
3 min read
Parsing bridgesupport schema files

Parsing bridgesupport schema files

9 2
2 min read
Component hierarchy data model and inspector UI

Component hierarchy data model and inspector UI

7
2 min read
Go to Objective-C bridge works!

Go to Objective-C bridge works!

13 2
1 min read
Keeping TreeView state with component in Go

Keeping TreeView state with component in Go

7
1 min read
Start of an Objective-C bridge in Go

Start of an Objective-C bridge in Go

10
3 min read
Ported recent prototype to UI framework

Ported recent prototype to UI framework

11
1 min read
Prototyped tree view and property inspector UI

Prototyped tree view and property inspector UI

10
2 min read
Re-adding Vecty support to vtemplates

Re-adding Vecty support to vtemplates

6
1 min read
Starting to feel like a proper UI framework

Starting to feel like a proper UI framework

11
2 min read
Template framework for rendering HTML or Vecty components

Template framework for rendering HTML or Vecty components

9
2 min read
A higher-level Go reflection package

A higher-level Go reflection package

9
1 min read
Vecty with Vue.js style templating

Vecty with Vue.js style templating

19 5
2 min read
Vue-like framework in Go+wasm

Vue-like framework in Go+wasm

37 8
3 min read
Getting qmux to use browser and Node WebSocket

Getting qmux to use browser and Node WebSocket

10
2 min read
TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

TCP driver for qmux, then explored Scripting Bridge schemas and libobjc

6
2 min read
OBS client in Go, and JXA apps with Dock extras

OBS client in Go, and JXA apps with Dock extras

9
3 min read
Loading multiple models

Loading multiple models

3
2 min read
Make my game run on Android (Indie Game Devlog)

Make my game run on Android (Indie Game Devlog)

3
1 min read
Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

Make a Level Selector and Scene Transitions in Unity (Indie Game Devlog)

3
1 min read
Playing with Canvas and ES6 Classes

Playing with Canvas and ES6 Classes

16 4
7 min read
Devlog #1: Making a capable map generator

Devlog #1: Making a capable map generator

2
3 min read
Cel (toon) shading

Cel (toon) shading

2
3 min read
A seasoned programmer turned gamedev. This is the beginning of my journey.

A seasoned programmer turned gamedev. This is the beginning of my journey.

2 1
2 min read
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