How to make your own countUp.js plugin using JavaScript ?
Last Updated :
18 Jan, 2021
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prerequisite:
If you are a beginner in JavaScript and have basic programming knowledge then don't worry, you have landed in a perfect place.
Let us divide the problem into multiple segments:
- Implementing a simple structure using HTML.
- Providing a basic display style using CSS.
- The main programming to implement, the behavior using JavaScript
- onclick="....( )" : To trigger the function
- Creating a class with the name Counter
- Using a constructor to initialize the class
- Creating the method/function with the name shoot( ) for animation
- Calling the method shoot from the class Counter
Step 1: Implementing the HTML
<!---inside body---->
<div class="container">
<img src=
"https://media.geeksforgeeks.org/wp-content/uploads/20200326201748/download312.png" />
<div class="main">
<h1 id="counter"> _______ </h1>
<!-- This is the target id -->
<button onclick="trigger()"> START </button>
</div>
</div>
<!-- Inside body -->
<script>
// Including JavaScript Code
</script>
Step 2: Implementing the CSS
.container {
display: flex;
padding:20px;
}
.main{
padding:20px;
}
button{
width:100px;
height:45px;
background-color:#33ff33;
border-radius:10px;
}
Step 3: JavaScript
// Creating the Class: Object Prototype
class Counter {
// Countructor: Initializing the Class
constructor(data) {
this.start = data["start"];
this.end = data["end"];
this.frames = data["frames"];
this.step = data["step"];
this.target = data["target"];
}
// Method for Animation
shoot() {
// Variables
var count = 0;
var stepArray = [];
// Putting the starting Value
document.getElementById(this.target)
.innerHTML = this.start;
// Storing the step value in Array
while (this.end > this.start) {
this.start += this.step;
stepArray[count++] = this.start;
}
// Doing Countup Animation
var functional_target = this.target;
for (let i = 0; i < count; i++) {
setTimeout(function () {
document.getElementById(functional_target)
.innerHTML = stepArray[i];
}, (i + 1) * this.frames);
}
// Placing the final value
setTimeout(function () {
document.getElementById(
functional_target).innerHTML = this.end;
}, count * frames);
}
}
// Creating object from class
var animate = new Counter({
start: 100000,
end: 2000000,
frames: 1,
step: 1000,
target: "counter"
});
// Triggering the Class Method
function trigger() {
// Calling the shoot() method of the class
animate.shoot();
}
Output:

Main Used Functions:
OVERVIEW

This is the basic prototype of the custom countUp.js that we can implement using the concept of Class in JavaScript.
One can also use their own function to render the values in specific ways.