Python | Add image widget in Kivy
Last Updated :
06 Feb, 2020
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Kivy is a platform-independent GUI tool in Python. As it can be run on Android, IOS, Linux and Windows, etc. It is basically used to develop the Android application, but it does not mean that it can not be used on Desktop applications.
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Code #2:
How can we add AsyncImage i.e. from the webserver(external)
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Now one thing came in mind how can you change size, position, etc of the image the below code will explain that also:
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๐๐ฝ Kivy Tutorial - Learn Kivy with Examples.
Image Widget:
The Image widget is used to display an image. To use the image widget you must have to import :from kivy.uix.image import Image, AsyncImagebecause the module
kivy.uix.image
have all the functionality related to images.
Images can be loaded to the Application via two types:
1) From system :Note: By default, the image is centered and fits inside the widget bounding box. If you donโt want that, you can set allow_stretch to True and keep_ratio to False.wimg = Image(source='mylogo.png')
2) Asynchronous Loading: To load an image asynchronously (for example from an external webserver), use the AsyncImage subclass:aimg = AsyncImage(source='http://mywebsite.com/logo.png')
Basic Approach to create multiple layout in one file: 1) import kivy 2) import kivyApp 3) import image 4) set minimum version(optional) 5) create App class 6) return Image/layout/widget 7) Run an instance of the classBelow is the code how can you use the images in your code: Code #1: Simple image from the system (must be in the folder in which the .py file is saved)
# Program to explain how to add image in kivy
# import kivy module
import kivy
# base Class of your App inherits from the App class.
# app:always refers to the instance of your application
from kivy.app import App
# this restrict the kivy version i.e
# below this kivy version you cannot
# use the app or software
kivy.require('1.9.0')
# The Image widget is used to display an image
# this module contain all features of images
from kivy.uix.image import Image
# creating the App class
class MyApp(App):
# defining build()
def build(self):
# return image
return Image(source ='download.jpg')
# run the App
MyApp().run()

# Simple program to show how we add AsyncImage in kivy App
# import kivy module
import kivy
# base Class of your App inherits from the App class.
# app:always refers to the instance of your application
from kivy.app import App
# this restrict the kivy version i.e
# below this kivy version you cannot
# use the app or software
kivy.require('1.9.0')
# The Image widget is used to display an image
# this module contains all features of images
from kivy.uix.image import AsyncImage
# creating the App class
class MyApp(App):
# defining build()
def build(self):
# return image
return AsyncImage(source ='http://kivy.org/logos/kivy-logo-black-64.png')
# run the App
MyApp().run()

# Program to Show how to use images in kivy
# import kivy module
import kivy
# base Class of your App inherits from the App class.
# app:always refers to the instance of your application
from kivy.app import App
# this restrict the kivy version i.e
# below this kivy version you cannot
# use the app or software
kivy.require('1.9.0')
# The Image widget is used to display an image
# this module contain all features of images
from kivy.uix.image import Image
# The Widget class is the base class required for creating Widgets
from kivy.uix.widget import Widget
# to change the kivy default settings we use this module config
from kivy.config import Config
# 0 being off 1 being on as in true / false
# you can use 0 or 1 && True or False
Config.set('graphics', 'resizable', True)
# creating the App class
class MyApp(App):
# defining build()
def build(self):
# loading image
self.img = Image(source ='download.jpg')
# By default, the image is centered and fits
# inside the widget bounding box.
# If you donโt want that,
# you can set allow_stretch to
# True and keep_ratio to False.
self.img.allow_stretch = True
self.img.keep_ratio = False
# Providing Size to the image
# it varies from 0 to 1
self.img.size_hint_x = 1
self.img.size_hint_y = 1
# Position set
self.img.pos = (200, 100)
# Opacity adjust the fadeness of the image if
# 0 then it is complete black
# 1 then original
# it varies from 0 to 1
self.img.opacity = 1
# adding image to widget
s = Widget()
s.add_widget(self.img)
# return widget
return s
# run the app
MyApp().run()
