Fusebox Games’ cover photo
Fusebox Games

Fusebox Games

Entertainment Providers

London, England 6,664 followers

Live the stories you love

About us

At Fusebox Games we make world-leading choice-based narrative mobile games to entertain a global audience. Fusebox came to life in 2016 and has since rapidly become a market leader in the Interactive Narrative mobile gaming space, particularly with it's success of licensed IP titles, such as Love Island: The Game, which frequently tops global charts.

Website
http://www.fuseboxgames.com
Industry
Entertainment Providers
Company size
11-50 employees
Headquarters
London, England
Type
Privately Held
Founded
2016
Specialties
Mobile games, Interactive Fiction, Storytelling, Gaming, Game Development, and Game Publishing

Locations

Employees at Fusebox Games

Updates

  • 💜 Introducing Maja Bjørnaas Hoem one of our Story Associates. ❓ What first drew you into the world of game development, and what keeps you inspired to create? The transformative power of games is what first drew me in. I’m fascinated by how they can change someone’s life or simply add meaning to a single day. Being part of a team that creates experiences like that continues to inspire me. ❓ Looking back at your career so far, what is a specific project, feature, or moment that you are incredibly proud of? Although I’ve only been in the industry for a year, joining Fusebox Games is a moment I’m especially proud of. The industry is competitive and challenging to navigate, and I’m proud of the work and persistence that brought me here! ❓ The games industry is constantly evolving. How have you navigated your own path, and what has been your biggest takeaway as a woman in this space? Throughout my game dev education, most of my peers were men, which made me more aware of the importance of representation in the industry. That said, my biggest takeaway is that consistency, persistence, and authenticity matter more than anything else. ❓ What do you think is the most meaningful change the industry can make right now to not just hire, but truly support and elevate women? I think the industry needs to prioritise mentorship, clear growth paths, and inclusive environments where diverse voices are genuinely heard and empowered to lead. Nothing is ever guaranteed, but clearer roadmaps for success make a meaningful difference. ❓ If you could give one piece of advice to a young woman who is just starting her journey in the games industry, what would it be? Game development is for everyone. Don’t let yourself be intimidated! Your perspective and creativity are invaluable, and diverse voices are what make the industry stronger. #InternationalWomensDay #IWD2026 #WomenInGames #GameDev

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    💜 Introducing Julia Mascetti our Junior Unity Developer. ❓ What first drew you into the world of game development, and what keeps you inspired to create? "I was a career changer, having worked in different creative fields before moving into games. It was my love of video games that first drew me into the industry; what keeps me here is its multidisciplinary and collaborative nature. I like working in a team of passionate people bringing together different kinds of skills and expertise" ❓ Looking back at your career so far, what is a specific project, feature, or moment that you are incredibly proud of? "Releasing our game “I Write Games Not Tragedies” on Steam. This started as a student project that I made with a friend, and then went onto become a commercial game. The journey was challenging but so rewarding. Although it wasn’t deliberate, the core team ended up being all women, which I think is pretty cool!" ❓ The games industry is constantly evolving. How have you navigated your own path, and what has been your biggest takeaway as a woman in this space? "For people of all genders, I think that having an open mind and a love of trying new things is important. This industry moves quickly and sometimes an unexpected opportunity can lead you to wonderful places that you didn’t expect. It’s also important to touch grass! Game development can feel very all-encompassing, in good and bad ways, so hold onto your hobbies and friendships outside of games. Personally I think what I do outside of work allows me to show up as a better dev" ❓ What do you think is the most meaningful change the industry can make right now to not just hire, but truly support and elevate women? "A 50/50 gender split sounds good on paper, but it doesn’t tell the full story. Something that attracted me to Fusebox was not only the company-wide gender split, but also that there were many women in leadership positions and, particularly important for me, women in technical roles. It’s also important to remember that women aren’t a monolith and our needs will likely change over the course of our careers. It’s not enough for companies to only elevate young, childfree women for example; there needs to also be support for parents and people going through menopause" ❓ If you could give one piece of advice to a young woman who is just starting her journey in the games industry, what would it be? "Whether you’re a fresh grad, or moving into games at a not-so-young age as I did, building relationships is really important. Programmes for marginalised devs can be great for this. Personally, Limit Break and Games London’s Game Changer programme were fantastic experiences, not just for the learnings and opportunities, but for meeting people. Plus, going to games events is more fun now because I know nice people there" #InternationalWomensDay #IWD2026 #WomenInGames #GameDev

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    💜This week we’re celebrating some of the amazing women who help make Fusebox Games such a special place to work. To mark International Women’s Day, we spoke to a few of the talented women across the studio about their journeys into games, what inspires them, and the advice they’d give to others entering the industry. Introducing Alice Bowman Bowen, our Senior Product Manager. ❓ What first drew you into the world of game development, and what keeps you inspired to create? "When I was a teenager I heard a radio interview with one of the Dragon Age: Origins devs, and was surprised that there was a game that sounded like something I would enjoy! That got me into gaming, and the games obsession that followed got me set on entering the industry." ❓ Looking back at your career so far, what is a specific project, feature, or moment that you are incredibly proud of? "Over the years I have been able to participate as a mentor in groups such as Limit Break and Code Coven. It’s always been really rewarding to support those looking to join or progress in the industry. Becoming a senior and getting more involved in leadership was also huge for me, as it is rarer to see women at a leadership level in games - although happily we have a very balanced gender split at leadership level in Fusebox." ❓ The games industry is constantly evolving. How have you navigated your own path, and what has been your biggest takeaway as a woman in this space? "The industry has changed so much since I joined - my first steps in games were concurrent with gamergate and it definitely feels like we’ve made progress since then. But throughout my career it has always served me well to muster as much confidence as possible and put myself forward for things. Women disproportionately filter ourselves out of opportunities by judging ourselves too harshly against the criteria - so don’t undersell yourself." ❓ What do you think is the most meaningful change the industry can make right now to not just hire, but truly support and elevate women? "I might be biased as I have just had a baby, but I think remote working options are huge for anyone who has caregiving responsibilities or additional obligations outside of work. The vast majority of primary caregivers are women, and you lose so much talent by filtering out those who can’t commute or need to spend more time at home with a rigid office policy." ❓ If you could give one piece of advice to a young woman who is just starting her journey in the games industry, what would it be? "Always back yourself. Don’t let imposter syndrome talk you out of taking every opportunity that comes your way." #InternationalWomensDay #IWD2026 #WomenInGames #GameDev

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Funding

Fusebox Games 2 total rounds

Last Round

Seed

US$ 1.5M

See more info on crunchbase