zig game engine & graphics toolkit https://machengine.org
  • Zig 98.6%
  • WGSL 1.3%
  • C 0.1%
Emi 3c1d849ec6
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core: remove windows.refresh_rate (unused)
vsync and frame pacing is controlled exclusively by vsync_mode and the pace
at which the app produces snapshots (inherently controlled by the `core.events()`
mode the app chooses to use.)

Signed-off-by: Emi <emi@hexops.com>
2026-06-30 14:02:53 -07:00
.forgejo move to code.hexops.org / forgejo 2026-03-30 15:01:47 -07:00
editor editor: mach init: fix mach dependency fetch 2026-05-10 12:46:20 -07:00
examples core: add mouse capture support 2026-05-22 19:34:57 -07:00
include libmach: begin implementation 2026-05-10 14:01:52 -07:00
src core: remove windows.refresh_rate (unused) 2026-06-30 14:02:53 -07:00
.gitattributes use mach-model3d via package manager 2023-07-01 22:33:35 -07:00
.gitignore add zig-pkg/ to .gitignore 2026-04-10 22:09:38 -07:00
.zigversion zigversion: bump to 0.16.0-dev.3142+5ccfeb926 2026-04-12 20:23:08 -07:00
build.zig build: add iOS simulator execution support 2026-05-25 21:17:18 -07:00
build.zig.zon build: update deps for iOS support 2026-05-25 17:21:55 -07:00
LICENSE LICENSE: note directories with a separate LICENSE file 2021-07-05 12:46:20 -07:00
LICENSE-APACHE initialize repository 2021-07-04 10:36:34 -07:00
LICENSE-MIT initialize repository 2021-07-04 10:36:34 -07:00
README.md README: fix link 2026-04-05 23:30:14 -07:00

mach-opus

Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.

gen-texture-light boids textured-cube

Learn more

See machengine.org for docs, tutorials, etc.

Development

Development occurs on code.hexops.org - our GitHub mirror is purely for visibility.

Join the community

Join the Mach community on Discord to discuss this project, ask questions, get help, etc.

We're here to make games in Zig and have fun, so please help us keep the community focused on that. Everyone is welcome here, LGBTQ+ and otherwise. 💛