Jumpmaze is a 32-level megawad for Doom II, created by a team led by James Esquibel (Cyber) for the Skulltag source port. The WAD features gameplay oriented around jumping challenges, making use of the abundant air control provided by the Skulltag physics to create increasingly challenging platforming-based maps. Jumpmaze has become one of the most popular mods for Skulltag and subsequently Zandronum, spawning multiple sequels and spiritual successors, including Jumpmaze II, Jumpmaze X, Jumpix, Jumpwad, and many others.
In 2024, Jumpmaze, as part of the Jumpmaze series, was included in the Missed Cacowards 2.
Content[edit]
Gameplay[edit]
The gameplay of Jumpmaze revolves around platforming-based challenges. As the name implies, the levels in Jumpmaze are not always a straightforward run to the exit, and involve mazes and puzzles. The focus of the project, however, is strongly tied to the maze in its name and a result of the project initially being more puzzle orientated, with the maps being somewhat 'maze-like'. Later, the series became much more focused on competitive racing, and the gameplay elements themselves evolved to reflect this aspect. Subsequent versions of the project thus come with an assortment of scripts that enhance the game experience for competitive play:
- A timer, containing the par time and current time for any level.
- A movement tracker to display the player speed at any given time.
- A robust ranking system that can rank up to 5 places for finishers on each map and record their times.
- A team score system for team maps to tally and report the score of each player that helped get to vital points or activate vital switches and the total time to complete the course.
- A server side record keeping system that stores the record fastest time (and date and name of the author) for each map on the server that persists even after server restart.
- A survival mode to further enhance the competitive aspect of the mod.
Most of these enhancements were first introduced by Jumpmaze II but then retroactively applied by its developers to the first Jumpmaze, as both projects tend to be hosted together on servers alongside several other sequels and mappacks.
|
|
Soundtrack[edit]
- MAP01: "At Doom's Gate" by Bobby Prince, originally from Doom
- MAP02: "Kitchen Ace (And Taking Names)" by Bobby Prince
- MAP03: "Ken's Stage" by Yoko Shimomura, from Street Fighter II
- MAP04: MIDI rendition of "Magnetic Fields Part 2" by Jean-Michel Jarre
- MAP05: "Open the Door" by Kelly John
- MAP06: "Sadistic" by L.A. Sieben, originally from TNT: Evilution
- MAP07: "Getting Too Tense" by Bobby Prince, originally from Doom II
- MAP08: "Arcterra Theme 2" by Lawrence Schwedler and James Phillipsen, from Metroid Prime Hunters
- MAP09: "Star Wolf's Theme" by Hajime Wakai, from Star Fox 64
- MAP10: Remix of "Blue (Da Ba Dee)" by Eiffel 65
- MAP11: MIDI rendition of "Rail Canyon" by Jun Senoue, from Sonic Heroes
- MAP12: "Plasma" by Lee Jackson, originally from Duke Nukem 3D
- MAP13: "Technownage" by James Paddock
- MAP14: MIDI sequence of "Nuts & Bolts" by Eveline Fischer, originally from Donkey Kong Country 3
- MAP15: "The Night Begins" by Koichi Hiroki, from Resident Evil
- MAP16: "The Slow Demonic Pulse" by Aubrey Hodges, from PlayStation Doom
- MAP17: "Lamentation" by Aubrey Hodges, from PlayStation Doom
- MAP18: "Bloodlines" by Konami Kukeiha Club, from Castlevania: Dracula X
- MAP19: Remix of "Dr. Wily Stage 1" by Takashi Tateishi from Mega Man 2, sequenced by Tsu Ryu
- MAP20: "Year of the New Moon" by wyldfyre1
- MAP21: "Krook's March (Chain Link Chamber)" from Donkey Kong Country 2 by David Wise, sequenced by Susan Carriere
- MAP22: "Port" by Haruo Ohashi and Hiroyuki Iwatsuki, from Shin Kidō Senki Gundam Wing: Endless Duel
- MAP23: "Mako Reactor" by Nobuo Uematsu, from Final Fantasy VII
- MAP24: "Phendrana Drifts" by Kenji Yamamoto and Kouichi Kyuma, from Metroid Prime
- MAP25: "Mist Ache" by Lee Jackson, originally from Rise of the Triad
- MAP26: "Our Blood Boils" from Mega Man X7, sequenced by King Meteor
- MAP27: "Exquisite" by Andreas Viklund
- MAP28: "Billy Bob Sandwich! Theme" by Leif R. Kolberg Jr. (Acidb0kx)
- MAP29: "Volcano Valley Zone Act 2" (from Sonic 3D Blast (Genesis))
- MAP30: LOL2-03.MID from Lands of Lore 2
- MAP31: MIDI rendition of "Dark Groove (Part 1)" by Alexander Brandon from Jazz Jackrabbit 2, sequenced by KDS
- MAP32: "Awake Road Again" from Mega Man X7, sequenced by King Meteor
- Title screen: "Hornet Dance" from Mega Man 9 by Hiroki Isogai, sequenced by Tsu Ryu and Sailor Raika
- Intermission screen 1: "Departure for Space" by Konami Kukeiha Club, from Gradius III
- Intermission screen 2: "History Unfolds" by Junichi Nakatsuru, from Soulcalibur II
- Intermission screen 3: "Flash in the Dark" by Ryo Kawakami, from Mega Man 9
- Intermission screen 4: "Aquatic Ambience" by David Wise, from Donkey Kong Country (sequenced by silentzorah)
- Intermission screen 5: "Lost World Anthem" by David Wise, from Donkey Kong Country 2 (remixed by Jarel Jones)
- Intermission screen 6: "Theme of Samus Aran ~ Galactic Warrior" by Kenji Yamamoto, from Super Metroid (remixed by Jarel Jones)
|
External links[edit]