NeXTSTEP

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Doom on NeXTSTEP 3.3

At the time of Doom's production, id Software was using a NeXTcube for its graphic engine development, so the NeXTSTEP version of Doom actually existed before the MS-DOS version and carries the name NeXTDoom. The application is sluggish on anything other than an Motorola 68040-based NeXTstation or NeXTcube (the more memory, the better), and has no sound support (DMX was not supported on NeXTSTEP). With OPENSTEP on the most recent i386 hardware, it runs smoothly under all conditions up to screen sizes of 400%. The released version is labeled v1.2, with programming credited to John Carmack, John Romero, and Dave Taylor.

Omnigroup build[edit]

After Doom's release, a more advanced official version of Doom with end-user-friendliness was developed for NeXT by Omni Development, Inc. (also known as Omnigroup).[1] This port was mentioned by John Romero in the Official Doom FAQ as featuring interceptor direct framebuffer access, sound, customizable controls, and other improvements. This version never progressed past a beta state, however, and was released in the form of DoomII.app with Doom II support, requiring purchase of the DOS versions of the Doom series games in order to be played.

Trivia[edit]

  • NeXTSTEP was extremely graphically advanced for its time, allowing programmers to create user interfaces with ease. The first web browser, WorldWideWeb, was introduced on it for this very reason.
  • Quake was also first developed on NeXT hardware.
  • The Wolfenstein 3D hint manual was edited with a NeXT ColorStation.
  • Despite modern versions of Mac OS being based on NeXTSTEP, OS X is incapable of running the NeXT version of Doom. This is due to architecture and framework differences between NeXT and modern Macs that have slowly grown over time.

External links[edit]

Sources[edit]

References[edit]

  1. Omni Development, Inc. (30 May 1997). "Doom." (archived 🏛). Retrieved 22 September 2025.


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