RS Oozi

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RS Oozi
The starting areaThe starting area
Author Robert Schweiner
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

RS_Oozi is a single-level PWAD for Doom that was released in 1994. It was designed by Robert Schweiner. It is an early version of MAP02 of Alpha 1 Trilogy.

Walkthrough[edit]

Map of RS_Oozi
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. After going through the first door, turn right and head round towards the barrels. There is a secret door here leading to an area with several monsters and items including an armor, a chaingun, and (on hard skill) a rocket launcher. (sector 3)
  2. Press the switch in the southernmost room then head east and north up a lift. Continue north - ahead is a secret door leading to a backpack, two imps (one on easy skill), a box of shotgun shells (not on easy skill), an energy cell (hard skill only), and a medikit (two on multiplayer). (sector 200)
  3. In the north of the level is a plasma rifle under a crusher. Head west from here through two doors - the south wall of this room is a secret door leading to an imp, a spectre (hard skill only), a stimpack, and a chaingun (not on easy skill). (sector 286)
  4. The path leading left from the south side of #2 contains a trigger which opens up eight rooms with monsters. The second one from the west on the south side has a secret door on its back wall leading to a box of bullets, an energy cell pack (not on easy skill), a BFG9000 (hard skill only) and a baron of Hell (hard skill only). (sector 145)
  5. At the end of the path which opens up #4, there is a secret door to the north which leads to an area with several monsters and items including a partial invisibility and a computer area map. There is also a soul sphere behind a secret door in the north-west corner at the bottom of the stairs. (sector 124)
  6. The nukage area south of the exit has a switch which raises a platform in the north-west of the area. This allows you to jump across it onto a platform with a radiation shielding suit, a box of bullets, a stimpack, a medikit (not on easy skill), and an energy cell (multiplayer only). (sector 221)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.51 Dogmachine 2024-07-17 rsoozi11-3651.zip
NM speed 1:41.51 DidierTranber 2023-05-05 rsoozin141.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:18.49 Napsalm 2024-12-09 rs_oozi11o1849.zip

The data was last verified in its entirety on May 8, 2025.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 699)
  2. facing west. (thing 700)
  3. facing south-east. (thing 701)
  4. facing east. (thing 707)

Statistics[edit]

Map data[edit]

Things 734
Vertices 1080*
Linedefs 1279
Sidedefs 1757
Sectors 302
* The vertex count without the effect of node building is 978.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]