The Green Machine

From DoomWiki.org

The Green Machine
Title screen
Author Andrea Rovenski
Port GZDoom
IWAD Plutonia
Year 2014
Link Doomworld/idgames

The Green Machine is a 12-level PK3 for The Plutonia Experiment that requires the GZDoom source port to play. It was the second mapset created by speedrunner Andrea Rovenski (Cyberdemon531), and features such additions as DECORATE monsters, 3D floors and scripted events. Released in November 2014 as part of her continuing SecretDoom series, The Green Machine features medium to hard maps, with improved atmosphere and level design over her initial offering, Disrepair. Unlike her other WADs, The Green Machine uses textures from Plutonia, hence requires that game file.

Story[edit]

A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house “The Green Machine” which was deactivated shortly before the invasion. The date is February 18th, 2123, your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost.

Content[edit]

Custom monsters[edit]

Chainsaw zombie
A zombieman who wields a chainsaw. Has 30 hit points and drops the chainsaw when killed.
Plasma zombie
A blue-clad zombieman wielding a plasma gun, shooting five bolts at a time. Has 50 hit points and drops an energy cell when killed.
Imp (ST)
An imp that is slightly skinner than normal. Has 55 hit points and shoots fast fireballs.
Imp (Void)
An imp which is slightly hunched and slightly larger with more spikes. Has 65 hit points and shoots slow fireballs.
Suicide bomber
A black-clad zombie holding a stick of explosive, the suicide bomber seeks its enemy and detonates when it gets close enough. It has 80 hit points and will also explode when killed.
Imp abomination
An imp with a third eye and an additional mouth in its chest. Functions similar to a regular imp and has 90 hit points.
Double chaingunner
A green-clad chaingunner holding two chainguns for double the damage. Has 100 hit points and drops a chaingun when killed.
Baby cacodemon
A smaller cacodemon that shoots a smaller blue fireball and has a repeated melee attack. Has 150 hit points.
BFG zombie
A black-clad buff zombie with a cybernetic head implant holding a BFG9000. This dangerous opponent has 200 hit points and drops a BFG9000 when killed.
Chaingun demon
A darker demon with cybernetic legs and spikes on its spine. Holds a chaingun in its mouth which it shoots at the player with for a time. Has 200 hit points, but when you deplete those hit points, it drops the chaingun and now functions similar to an ordinary demon, but can actually charge and lunge at the player. Without the gun, the chaingun demon has 100 hit points.
Bloodfiend
A horned, blood red variant of the demon. In addition to a biting attack, the bloodfiend can shoot two blood projectiles at the player. Has 250 hit points.
Mech-demon
A darker demon with cybernetic legs and spikes on its spine. Has 300 hit points.
Enhanced cacodemon
A gray cacodemon with red eyes that shoots a spread of three cacodemon fireballs. The enhanced cacodemon does not have a melee attack. Has 300 hit points.
Cacolich
A beige cacodemon who can shoot a green, homing fireball from its eyes and breathe green fire when you are close. Two variants of the cacolich exist, one that breathes flames faster and one that breathes flames slower. Both variants have 500 hit points.
Cyber-fiend
A blood-red mech-demon that, in addition to a biting attack, can hurl junk from its mouth from a range. Has 500 hit points.
Volacubus
A flying version of the mancubus. There are three variants. The regular variant is beige and shoots mancubus fireballs, two volleys three at a time in the player's direction. The second variant shoots volleys of six plasma bolts three at a time, and is blue in color. The final variant is green in color and shoots fast slimeballs at the player. All variants have 600 hit points.
Daedabus
A silver-colored mancubus with a tube through its mouth. Shoots three volleys of fireballs, the first two having three fireballs in a small spread and the last being five fireballs in a slightly wider spread. Has 1000 hit points.
Crackodemon
A gray cacodemon with three blue eyes and multiple attacks. It can continuously bite the player at close range, shoot a spread of three purple fireballs, breathe eight purple flames in a right-to-left spread, or shoot a powerful soul that, upon impact, explodes into a fountain of fireballs with splash damage (this can hurt the crackodemon). Has 1200 hit points.

Custom items[edit]

Super shield
A glowing, gray armor that gives you 300 armor points.
Doomsphere
Multiplies the damage done by the player who picked it up by four for the sphere's duration, similar to the quad damage powerup in the Quake series. While active, the player turns red as an indicator to others as well as having a saturated red screen. Taken from Skulltag.
Turbosphere
Speeds up any player that picks it up. During the time the sphere is active, the player leaves behind after-images in a similar manner to Hexen's Boots of Speed. Taken from Skulltag.
Hastesphere
A yellow sphere with an arch-vile's face on it. Functions identically to the turbosphere.

Speedrunning[edit]

Current records[edit]

The DSDA episode records for The Green Machine are:

Run Time Player Date File Notes
UV speed run 14:49 eLim 2015-08-04 gmall-1449.zip
UV max run 44:32 FreakGlitcha 2023-08-17 Green_Machine.zip
NoMo run 08:43 FreakGlitcha 2023-07-19 Green_Machine.zip

The data was last verified in its entirety on August 31, 2023.

External links[edit]