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2 changes: 1 addition & 1 deletion MCPForUnity/Runtime/Serialization/UnityTypeConverters.cs
Original file line number Diff line number Diff line change
Expand Up @@ -341,7 +341,7 @@ public override UnityEngine.Object ReadJson(JsonReader reader, Type objectType,
#else
// Runtime deserialization is tricky without AssetDatabase/EditorUtility
// Maybe log a warning and return null or existingValue?
McpLog.Warn("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode.");
UnityEngine.Debug.LogWarning("UnityEngineObjectConverter cannot deserialize complex objects in non-Editor mode.");
// Skip the token to avoid breaking the reader
if (reader.TokenType == JsonToken.StartObject) JObject.Load(reader);
else if (reader.TokenType == JsonToken.String) reader.ReadAsString();
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Original file line number Diff line number Diff line change
Expand Up @@ -68,8 +68,6 @@ private void LateUpdate()
}
}

// NL tests sometimes add comments above Update() as an anchor
// Build marker OK
private void Update()
{
if (reachOrigin == null) return;
Expand Down Expand Up @@ -757,19 +755,6 @@ private void Pad0239()
}
private void Pad0240()
{
// Tail test A
// Tail test B
// Tail test C
// idempotency test marker

void TestHelper() { /* placeholder */ }
void IncrementCounter() { padAccumulator++; }
// end of test modifications
// path test marker A




}
private void Pad0241()
{
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