I’m Yaroslav — an indie game developer with 10 years of experience.
I build gameplay systems, tools, and tech-heavy prototypes (FPS / voxel / multiplayer), mostly in Unity (C#) and Unreal Engine 5.
- ⚙️ Focus: performance-first gameplay code, architecture, tooling, iteration speed
- 🎮 Genres I like: arena FPS (Quake-style), action shooters, systems & sandbox prototypes, casual and hypercasual games
- 🌍 Links: https://yagir.xyz
Engines: Unity (2020–2023+, 6.0), Unreal Engine 5
Languages: C#, C/C++, (learning & shipping tools in) Rust
Gameplay: FPS controllers, weapons, AI basics, UI, effects, state machines
Networking: client/server architecture, shared protocol libraries, multiplayer prototypes
Tools: Unity Editor tooling, pipelines, workflows for modding & content iteration
I also keep a separate account for Rust + systems / tooling (everything not directly tied to gamedev):
➡️ YagirProtect — https://github.com/YagirProtect
Examples there include small games/tools like Rust‑Asteroids and Rust‑RetroImager.
If you want to collaborate or hire me, the easiest entry point is my portfolio: https://yagir.xyz
