Avionics is a mod for Kitten Space Agency that adds airplane flight instruments. The current features are:
- All the basic flight instruments of a steam gauge cockpit
- An FMS that stores the positions of thousands of airports across the world
- An autopilot with altitude hold, heading hold, and airport navigation
This mod does not add airport models, runways, or airplanes to KSA; it only adds the navigation tools to get to where the airports would be.
Updated for KSA v2025.12.24.3014
- Install StarMap
- Download and unzip the latest release of StarMap
- Run the .exe and follow the instructions
- Install ModMenu
- Download and unzip the latest release of ModMenu
- Put the contents in
Kitten Space Agency\Content\
- Download and unzip the latest release of Avionics from Github or from SpaceDock
- Place the contents into
Kitten Space Agency\Content\. Your content folder should look something like this:
├── Core
├── Avionics
│ ├── Avionics.deps.json
│ ├── Avionics.dll
│ ├── airports.json
│ ├── mod.toml
│ └── ModMenu.Attributes.dll
├── ModMenu
│ ├── LICENSE.txt
│ ├── mod.toml
│ └── ModMenu.dll
- Edit the
Manifest.tomlinMy Games\Kitten Space Agency\to include Avionics and ModMenu. Your finalManifest.tomlshould look something like this:
[[mods]]
id = "Core"
enabled = true
[[mods]]
id = "Avionics"
enabled = true
[[mods]]
id = "ModMenu"
enabled = true
- Run KSA through StarMap
- Open the Avionics pages with the 'Avionics' button in the mod menu.
- Enter the ICAO code of an airport in the FMS, select a runway, and execute the plan
- View the directions of your flight plan HSI.
- Enable autopilot in the 'Autopilot' window. You must disable the manual mode on the in game autopilot.